verc_19 by mazemaster

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Map Info

Map Description

The 19th map in the verc's collaborative "Project Quantum Leap" mod/levelpack. The official level name according to the pql site is "mazy's masterful monument", but it was NOt my idea to name it that! (-: ....really....

The setting is black mesa desert warfare, and the combat is quite difficult. I have gotten a lot of flak about how difficult it is, but at least let me say that the mod leaders specifically asked me to make my level quite hard as part of their overall mod vision and protested when i made it easier in a beta.

Anyways, the link is to the entire project quantum leap, which is quite large, and i would recommend it to you as a fun singleplayer diversion.

Discussion

Posted by heritagegirl on Wed Jul 1st 2009 at 9:23pm

1.)Are you sure you have java?
2.)When you say it freezes, is it freezing on the black screen that is decompiling the map or what?
Posted by warlord on Fri May 15th 2009 at 7:32am

fishy said:
Entities are all dealt with server side, so if put the updated map version on a server without changing it's name, then no-one would need to download it again.
i thought the game would dissconnect saying mapsize differs from original

or something like that.
Posted by haymaker on Fri Feb 6th 2009 at 8:28pm

you'd have to check make sure ented doesnt change the checksum of the file, if does clients will get "map differs" error. i know entspy has the option to allow for this, idk about ented
Posted by fishy on Fri Feb 6th 2009 at 5:07pm

Entities are all dealt with server side, so if put the updated map version on a server without changing it's name, then no-one would need to download it again.
Posted by Dragon_Slayer on Thu Feb 5th 2009 at 3:12am

Well, id like to thank you guys for helping me on this :). But i found an older program called "EntEd", which worked. Now, i have taken out the sound (not really, just "muted" it). Now, i have to rename the file, cause of course i made a change to it. I am planning to call it "dm_deathchurchfixed".

I WILL include a txt file which states the sound change i made to the file, and that the map, and all of its works are all credited to LMPQ {{MARIO}}. so i will make sure he gets all credits, cause of course, i altered one thing...therefore it isnt mine.

Sound good to yall? i dont want to look like the bad guy here. I am a mapper and i know i will be pissed if someone stole my map and called it theirs. now we can put the map back on our server, and not have that damn looping noise to deal with!

Dragon_Slayer!
Posted by Dragon_Slayer on Thu Feb 5th 2009 at 2:07am

haymaker said:
hmm i just tried my copy of it, it's old but it works fine...Steam should be off...perhaps your AV or some other windows setting is killing it...

If you keep having probs, try and locate the coordinates ( you can open the bsp in notepad and look for classname "ambient_generic", don't edit the file though ) and the sound name, PM the file to me and I'll try it.

OR if you find the entity in notepad, you can delete it carefully and save the file under a new name

ps Entspy has a quirk where you can only edit an original bsp just the once, after that it will give you map differs errors.
So, within PM, i do not see an area for me to upload a file, am i missing something there?

also, i opened the map up in notepad and found the sound: "ambient/creatures/town_child_scream1.wav" , and i deleted it from the file from { to }, and saved it as dm_deathchurchfixed, and ingame, the server wont switch to the map, nor can i create a server with that map. So, deleting was a bad idea to begin with.

You can go to filefront.com and get the map "dm_deathchurch". the sound plays when you go up the stairs, open the vertical bar door, go up the second flight of stairs, turn around, and you will see this black cloud behind bars (supposedly a posessed soul). When u walk up and touch the bars, this is when the sound plays. For some odd reason, in a server with more than 6 players playing, the sound starts to loop. I have still tried entspy on every map i have, and its not working...
Posted by haymaker on Wed Feb 4th 2009 at 3:08pm

hmm i just tried my copy of it, it's old but it works fine...Steam should be off...perhaps your AV or some other windows setting is killing it...

If you keep having probs, try and locate the coordinates ( you can open the bsp in notepad and look for classname "ambient_generic", don't edit the file though ) and the sound name, PM the file to me and I'll try it.

OR if you find the entity in notepad, you can delete it carefully and save the file under a new name

ps Entspy has a quirk where you can only edit an original bsp just the once, after that it will give you map differs errors.
Posted by Dragon_Slayer on Wed Feb 4th 2009 at 6:56am

haymaker said:
wait, don't decompile it, use entspy

if you can find the general coordinates of the sound, you can delete it with this program.

http://www.geocities.com/cofrdrbob/entspy.html

You can modify any bsp file without resulting in map differs errors, if you do it properly.
I have installed entspy, and when i run it, i find the map "dm_deathchurch.bsp", and click open. After that the window closes, and nothing happens. I have installed the latest Java Runtime like it says to do. I tried this on one of my maps i have made, and it does the same thing. Am i misusing entspy?
Posted by haymaker on Wed Feb 4th 2009 at 6:08am

wait, don't decompile it, use entspy

if you can find the general coordinates of the sound, you can delete it with this program.

http://www.geocities.com/cofrdrbob/entspy.html

You can modify any bsp file without resulting in map differs errors, if you do it properly.
Posted by Riven on Wed Feb 4th 2009 at 4:45am

Moved this post to the HL2 editing forum now....

Man, what's up with people these days? :lol: