the point i feel you continue to miss, either accidentally, or otherwise is.. we all know how to map, all with varying degrees of success, we know what makes r_speeds, what doesn't, and how to justify them.
this map, and the other, just do NOT have a justified r_speeds level vs. detail involved.
the map shows no optimization at all, just rampant r's
step back, take a breather and listen to us, we don't care if your map is played or not, whom likes it, who thinks its crap, what we do care about is, the proper tutelage of mappers in the art of editing... this map breaks all of the fundamental rules of editing for HL, all in the name of larger pc specs.... we find the concept, unacceptable.
if you want to learn, the first step to fixing something is admitting its broken.. if you must build a map that has r_speeds in excess of 1000 have a damned good reason... lazy isn't one of them.
for the record, you are not alone in your concepts, many mappers have fallen into this trap.. but in the end... well they either learned, or they were incapable of learning..
which will you be i wonder