Op4_Camper_Hunting by Lekki

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Map Description

Half-Life:Opposing Force deathmatch map with very high system requirements best for LAN. If You think Your hardware can take it then have a try! If Your waiting for Half-Life2 then You've got to try it because it almost exceeds the old engine capabilities :)We could do even better but the engine is too old :(
We use it on LAN an it's smashing. Runs good on a Duron750 with GeForceMX2 400. Feel free to comment. Any kind of feedback is most welcome!

Discussion

Posted by Leperous on Tue Feb 10th 2004 at 4:50pm

Dr Brasso said:
if ya want sunshine pumped up yer ass, go ask yer mommy
Haha, love that line :biggrin:
Posted by Gwil on Tue Feb 10th 2004 at 4:44pm

You tried to bait Gollum with sniping remarks about his own work and texturing. Irrelevant? Yes. Flamebait? Yes.

"If You don't like such maps sorry... "

Nobody said that, you asked for criticism, you got it. If you can't take what was said before about the map, there probably isnt much point using this Maps forum at all..

"There's no sense in chatting with You guys if You don't play the game."

Maybe we don't now, but I myself and i'm sure several others have years and years of playing experience behind them - I personally played HLDM, TFC, CS, OP4, DoD in serious "leagues" and ran up phone bills of near to a thousand pounds on occasion... Just because we dont play anymore (blame Steam), doesnt mean our opinions are any less valid than that of someone who plays now. Also, our experience in this field gives us an eye for a good map - and I'm certain gameplay alone does not make the best maps there for Half-Life et al.
Posted by Lekki on Tue Feb 10th 2004 at 4:40pm
[Author]

There's no sense in chatting with You guys if You don't play the game. We play it on LAN so the r_speeds are no problem... and we receive mails that some people do too and have fun with the map... If You don't like such maps sorry... We responded to the critics because we think they mostly did not make sense... and We are not the ones who started the "war".
Posted by Dr Brasso on Tue Feb 10th 2004 at 4:16pm

man....i dont understand what it is with these arrogant little s**ts these days....are you guys lacing the water again???... :lol: Lekki, you should, imho, heed what has been said...all in all, these have been very fair, honest, and forthright crits....my suggestion would be to you: if ya want honest opinions, this is the place to be....if ya want sunshine pumped up yer ass, go ask yer mommy....bear in mind that the folks around here for the most part are some of the most respected mappers in the community, with eons of collective experience behind them....so....pull yer head out of yer anus, open yer eyes, think about whats been said realisticly, and, if yer gonna be so damn defensive about the answers, then dont ask the friggin questions....capice?

Doc Brass... :dodgy:
Posted by Gwil on Tue Feb 10th 2004 at 4:15pm

It's essentially a good idea, but executed badly - go look at gasworks before attempting high fighting arenas like this. I only hope your sour tongues and bitter minds can be ready for input when and if you decide to share "entrenchment" with us.
Posted by ReNo on Tue Feb 10th 2004 at 4:11pm

I think Gollum has been a bit harsh on this map, as while it doesn't look anything special, it doesn't look too bad either. To me it LOOKS similar in gameplay style to some levels of Gustavo's such as Burning Hate (that could be the wrong name), Isotonic by Wolf, and even official levels such as Crossfire and, to an extent Boot_camp. And while I don't want to sound like I'm jumping on the bandwagon, it is unlikely this will play better than any of those given they for the most part look better and all run better than this.

BUT do NOT think that just because people don't have time to play maps they have no right to be here. The snarkpit is a relativey long running community and certain members here have a lot of loyalty to the place, regardless on their current position on mapping. A good portion of us here have essentially given up on HL level design and even playing HL, but we hang around to help those who have not stopped, and to enjoy one anothers company.
Posted by trampus on Tue Feb 10th 2004 at 4:08pm

ooooo v.gd, v.gd indeed, me not sure bout the far right tower in the second shot where the gap is looks a bit too open, mabe a vent/window?
looks like a fun deathmatch map!
Posted by Gwil on Tue Feb 10th 2004 at 4:07pm

Lekki said:
Well.. We've never said that Yor maps are rubbish just because We don't liked them. You have the right to play or look at what You want but we think that Your maps are absolutely the opposite of playability (belive it we actualy played them) and we think that to judge maps one has to play them. Your comments are absolutely lame and off topic. You try to throw UT or Q3 style maps into the Half-Life theme. Our map is for Half-Life! If You like narrow cubic corridors then We are affraid You're playing the wrong game. We play Q3 and UT too and have made maps for them aswell.

As to Your critics
  • VISblocking - how would You like to make a map with everything visible (general concept of the map if You haven't noticed) and block the vis?
  • Creativity - well.. that is subjective but in the field of gameplay we never encountered such a map (we would like to see similiar maps to add them to our playlist).
  • Architecture - Yes it's cubic and it could be more diverse but it would affect r_speeds even more.
  • Textures - we like those textures.
  • Lighting - we think we said enough about lighting.
  • Gameplay - You haven't said anything about that... and we think that is the most important part. If You haven't got time to play than what the f... are You doing here?
I'll quote one line to you
"Map critiques given here are often harsh but totally fair, so take note and don't get offended!".

As for the rest of your garbled immature "toys out the pram" routine, what else do you expect from "critiques"? Out and out praise!?

This is a community by mappers, for mappers, populated by mappers. These people know what theyre talking about, and are giving criticism to help YOU make a better map. Instead of taking the points on board or countering them sensibly you turn into a personal war..

Also your points are flawed at best - for instance how are we supposed to play the map with people? Half-Life Deathmatch is a dying game, let alone Opposing Force which bit the dust a good 1/2 years ago, so finding opponents, decent servers and people who are willing to download an untested, unreviewed map is like finding diamonds in cows**t.

Supposing we did get this magical scenario to work somehow, I think you'd get 5/10 minutes play out of most living beings at most. The r_speeds are horrendous (even through your own admission), unplayably bad for most people I would wager - and just to make it worse, they are wasted on a dull "path round central box" style layout who's only attempt at making something playable is to add height and more floors. This does not make a good map - particuarly when it's all enclosed inside boring, geometric shapes. I could say more but I really can't be bothered with arrogant little fools like yourself making themselves out to be superb mappers, when you clearly have no grasp of gameplay, graphics or general decency.

Go open your mind to criticism, it is here to help you.
Posted by Gollum on Tue Feb 10th 2004 at 3:55pm

If You haven't got time to play than what the f... are You doing here?
Good point. What a complete waste of time conversing with you or your kind is.

vanishes in utter contempt
Posted by Lekki on Tue Feb 10th 2004 at 3:48pm
[Author]

Well.. We've never said that Yor maps are rubbish just because We don't liked them. You have the right to play or look at what You want but we think that Your maps are absolutely the opposite of playability (belive it we actualy played them) and we think that to judge maps one has to play them. Your comments are absolutely lame and off topic. You try to throw UT or Q3 style maps into the Half-Life theme. Our map is for Half-Life! If You like narrow cubic corridors then We are affraid You're playing the wrong game. We play Q3 and UT too and have made maps for them aswell.

As to Your critics
  • VISblocking - how would You like to make a map with everything visible (general concept of the map if You haven't noticed) and block the vis?
  • Creativity - well.. that is subjective but in the field of gameplay we never encountered such a map (we would like to see similiar maps to add them to our playlist).
  • Architecture - Yes it's cubic and it could be more diverse but it would affect r_speeds even more.
  • Textures - we like those textures.
  • Lighting - we think we said enough about lighting.
  • Gameplay - You haven't said anything about that... and we think that is the most important part. If You haven't got time to play than what the f... are You doing here?