Lekki said:
Well.. We've never said that Yor maps are rubbish just because We don't liked them. You have the right to play or look at what You want but we think that Your maps are absolutely the opposite of playability (belive it we actualy played them) and we think that to judge maps one has to play them. Your comments are absolutely lame and off topic. You try to throw UT or Q3 style maps into the Half-Life theme. Our map is for Half-Life! If You like narrow cubic corridors then We are affraid You're playing the wrong game. We play Q3 and UT too and have made maps for them aswell.
As to Your critics
- VISblocking - how would You like to make a map with everything visible (general concept of the map if You haven't noticed) and block the vis?
- Creativity - well.. that is subjective but in the field of gameplay we never encountered such a map (we would like to see similiar maps to add them to our playlist).
- Architecture - Yes it's cubic and it could be more diverse but it would affect r_speeds even more.
- Textures - we like those textures.
- Lighting - we think we said enough about lighting.
- Gameplay - You haven't said anything about that... and we think that is the most important part. If You haven't got time to play than what the f... are You doing here?
I'll quote one line to you
"Map critiques given here are often harsh but totally fair, so take note and don't get offended!".
As for the rest of your garbled immature "toys out the pram" routine, what else do you expect from
"critiques"? Out and out praise!?
This is a community by mappers, for mappers, populated by mappers. These people know what theyre talking about, and are giving criticism to help YOU make a better map. Instead of taking the points on board or countering them sensibly you turn into a personal war..
Also your points are flawed at best - for instance how are we supposed to play the map with people? Half-Life Deathmatch is a dying game, let alone Opposing Force which bit the dust a good 1/2 years ago, so finding opponents, decent servers and people who are willing to download an untested, unreviewed map is like finding diamonds in cows**t.
Supposing we did get this magical scenario to work somehow, I think you'd get 5/10 minutes play out of most living beings at most. The r_speeds are horrendous (even through your own admission), unplayably bad for most people I would wager - and just to make it worse, they are wasted on a dull "path round central box" style layout who's only attempt at making something playable is to add height and more floors. This does not make a good map - particuarly when it's all enclosed inside boring, geometric shapes. I could say more but I really can't be bothered with arrogant little fools like yourself making themselves out to be superb mappers, when you clearly have no grasp of gameplay, graphics or general decency.
Go open your mind to criticism, it is here to help you.