sj_castle by scary_jeff

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Map Info

Map Description

This is a castle map. I started it ages ago, and am hoping to get it finished before HL2 is out.

Thanks to mazemaster for the great cannon model.

[Updated] 13/06/04 - new download and screenshots

Discussion

Posted by 7dk2h4md720ih on Sat Jun 12th 2004 at 11:39pm

That doesn't really show what it looks like close up though.
Posted by Skeletor on Sat Jun 12th 2004 at 11:31pm

The textures will always look pretty crappy close up. When I saw this I thought I'd try it out.

EXAMPLE

You can probably guess which side is sharpened.
Posted by scary_jeff on Wed Jun 9th 2004 at 11:01pm
[Author]

OK, I tried the sharpening thing. It makes the textures look better from far away, but close up they looke very grainy, so I think I'll go back to the normal ones. I've implemented about 75% of the stuff pointed out, I just need to reduce r_speeds a bit in a couple of areas, and interesting-ize a couple more areas before putting the next beta up.
Posted by ding on Wed Jun 9th 2004 at 6:02pm

go ahead jeff - this map will be great :smile:
Posted by scary_jeff on Wed Jun 9th 2004 at 10:46am
[Author]

Hey that's really nice. I'll definately try that.

Cass - I seem to remember you saying last time that you had a texture set in mind that might be sueful for me... can you remember which it was?
Posted by Cassius on Wed Jun 9th 2004 at 4:13am

Damn you Nic, damn you to hell!
Posted by 7dk2h4md720ih on Wed Jun 9th 2004 at 3:29am

That's pretty neat Nic... :smile:
Posted by KingNic on Wed Jun 9th 2004 at 2:51am

Can I just suggest that you open the TFC2 textures in Photoshop and run some sharpen filters on them, Couple of samples:

User posted image

This is just opening the texture in Photoshop, then filter>sharpen. Some textures can 'take' 2 sharpen filters. Basically just keep sharpening until they start to look cack :smile:

http://hosted
Posted by beer hunter on Tue Jun 8th 2004 at 6:50pm

2) What do you mean here? Is it that you stick when walking over the grass, or do you just not like having to jump to get onto the planters?
Its just a pain to jump up onto the planters, can't help feeling that 16 unit high ones would work better and allow peeps to run around this area without getting snagged up on them.
Perhaps I could put a couple of generators that look like they are powering the lights
Anything that adds a bit of variation is a good idea :smile:

/goes off to gawp at Fishys barrel model.
Posted by 7dk2h4md720ih on Tue Jun 8th 2004 at 3:47am

Jeff,

1. Clip off the edges of the castle to make falling impossible.

2. Coat outside of castle with null texture.

3. Rejoyce due to lower r's throughout the map.

4. Paypal me money to pay for my kidney operation.

Fishy, I agree about the keg. It looks great except for the green. :smile: