http://www.cs.mtu.edu/~shene/DigiCam/Gallery/Travel/Finland/Turku/castle-1.jpg
scary_jeff said:
OK, I tried the sharpening thing. It makes the textures look better from far away, but close up they looke very grainy, so I think I'll go back to the normal ones. I've implemented about 75% of the stuff pointed out, I just need to reduce r_speeds a bit in a couple of areas, and interesting-ize a couple more areas before putting the next beta up.
Try
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Fade Sharpen (after you apply a Sharpen filter) and you can set the opacity of the sharpen effects (as with almost any other filter) Maybe you can find a middle ground between smooth / grainy? :smile:
Some broken areas / rubble (it looks kind of like a well-aged castle) would work out nicely, with little wood beam bits sticking out and such. I think what you really need though, are some more castle-wall variations. Maybe apply some concrete and mortar on certain areas of the walls. Maybe something like this? :