1. These balls have no texture. The cannon model is nice looking and isn't overused at all.
2. I got stuck in here. The wood grain pattern on the cannon seems a
little strange. I've never seen a cannon made out of anything other
than wood with a solid colour.
3. I wouldn't use that wall texture on the roof, the entire castle
screams out for texture variation. I'm not really sure where to find
better ones, but if you look at the long list of texture sites posted
in the editing help section you're bound to find something useful.
4. Those walkways looks far too thick to be supported by the wall. Make them thinner and maybe insert a few wooden beams.
5. The texture around the edges of the broken pieces doesn't line up at all and ends up looking out of place.
6. Is this the high r's area you were talking about? I don't like those
blue tiles, I prefer the ones that go with that avanti texture. This
would be an excellent position for kiting, were the player so inclined.
7. I waited for twenty minutes to ambush someone before I realized I
was playing alone. The tile texture where I'm standing isn't really
appropriate.
8. You could put some cannon balls on these shelves.
Overall it's a cool map with some very nice architecture in places. You'd better finish it bud. :smile: