de_altitude by $loth

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes

Discussion

Posted by $loth on Thu Mar 18th 2004 at 5:06pm
[Author]

ok...ive updated my map, the 1st screen shot is the updated version, the 2nd is the old version, and as for the third, its the other bomb site

the one thing i dont like is the opening in the roof, the lighting across it is really dodgy

any comments will be accepted [within reason :biggrin: ]
Posted by beer hunter on Tue Mar 16th 2004 at 11:43pm

Yup, its just called a big box method but can have more than 4 side walls.
Posted by $loth on Tue Mar 16th 2004 at 4:08pm
[Author]

beer hunter said:
Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces.

But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map.
or a complicated many sided box ?
Posted by beer hunter on Tue Mar 16th 2004 at 1:25am

Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces.

But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map.
Posted by Gwil on Mon Mar 15th 2004 at 11:15pm

Yeah :smile:

the big block method is a good accepted way of finding leaks beerhunter... but not for creating skyboxes. As JFry said, build a brush textured sky (on all sides!) which acts as the "ceiling".

oh, and dont forget to put ~CLIP brushes on cliff edges/the sky as well, just in case.. (they stop people falling out of the level by creating an "invisible wall")
Posted by JFry on Mon Mar 15th 2004 at 9:23pm

yes that is correct. Simply build the sky as if it were the "ceiling" to your outdoor areas.
Posted by $loth on Mon Mar 15th 2004 at 8:59pm
[Author]

beer hunter said:
/slaps you for being naughty :smile:

Don't get too hung up on it, its prolly one of the easiest fixes to
get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc.
/me rubs self where been slapped

Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Posted by beer hunter on Mon Mar 15th 2004 at 7:30pm

/slaps you for being naughty :smile:

Don't get too hung up on it, its prolly one of the easiest fixes to
get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc.
Posted by $loth on Sun Mar 14th 2004 at 7:15pm
[Author]

or the result of enclosing the map in a big box to solve a leak - not a good idea.
if you mean that the sky is a big hollow box around the map then yes it is me hides in shame of being noobed at
Posted by beer hunter on Sun Mar 14th 2004 at 6:27pm

There's some lighting bugs in there, could be due to a poorly constructed map or the result of enclosing the map in a big box to solve a leak - not a good idea.