Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces.
But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map.
or a complicated many sided box ?
Posted by beer hunter on
Tue Mar 16th 2004 at 1:25am
Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces.
But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map.
the big block method is a good accepted way of finding leaks beerhunter... but not for creating skyboxes. As JFry said, build a brush textured sky (on all sides!) which acts as the "ceiling".
oh, and dont forget to put ~CLIP brushes on cliff edges/the sky as well, just in case.. (they stop people falling out of the level by creating an "invisible wall")
beer hunter said: /slaps you for being naughty :smile:
Don't get too hung up on it, its prolly one of the easiest fixes to
get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc.
/me rubs self where been slapped
Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Posted by beer hunter on
Mon Mar 15th 2004 at 7:30pm
/slaps you for being naughty :smile:
Don't get too hung up on it, its prolly one of the easiest fixes to
get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc.
or the result of enclosing the map in a big box to solve a leak - not a good idea.
if you mean that the sky is a big hollow box around the map then yes it is me hides in shame of being noobed at
Posted by beer hunter on
Sun Mar 14th 2004 at 6:27pm
There's some lighting bugs in there, could be due to a poorly constructed map or the result of enclosing the map in a big box to solve a leak - not a good idea.