de_altitude by $loth

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Map Description

Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes

Discussion

Posted by $loth on Sun Mar 14th 2004 at 12:15pm
[Author]

Myrk- said:
In the 1st pic is there a hole between the rock cliff edge and the building which is seeping light?
i dont think that there is, the enviroment light is directly above the first pic
Posted by Myrk- on Sun Mar 14th 2004 at 11:01am

In the 1st pic is there a hole between the rock cliff edge and the building which is seeping light?
Posted by Kain on Sat Mar 13th 2004 at 10:41am

Orpheus said:
this room/area.. its a box, with stuff tacked to the inside walls, not Incorporated into the room, but glued to the walls ans such.

make alcoved for the valves, make indentations in the ceiling for the door.. make the floor multiple elevations, in other words, don't just attach everything to the pre-existing walls.. make them look like they belong, not added to fill in space.
Totally true! The space should be more animated. But I like the ambiance in the images, your choice of textures, and the lighting. Good work! :smile:
Posted by $loth on Wed Mar 10th 2004 at 4:18pm
[Author]

ok...so i have taken all of ur comments into thought and changed my mind, i have taken the download link off [well just about to ] and will edit the map over the next few weeks.

TBH Mapping is harder than it looks as i have now found out. :cry:
Posted by $loth on Mon Mar 8th 2004 at 7:48pm
[Author]

lol okies, thanx,

/face goes red with n00bieness
Posted by 7dk2h4md720ih on Mon Mar 8th 2004 at 4:55pm

thanks for those great words of wisdom orph, but what do u exactly mean by :quote:but poorly executed so to speak.:unquote:? so that i can improve up on in my next map
It's [*quote] and [*/quote] without the stars to get the quote box. :smile:
Posted by Orpheus on Mon Mar 8th 2004 at 4:11am

Leperous said:
"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside :smile:
yeah, what he said :smile:

its a fairly simple concept, but kinda hard to make a reality..
Posted by beer hunter on Sun Mar 7th 2004 at 6:37pm

It feels a bit too HLDM-like, try using more CS textures as they usually look better than HL tex's.

The lighting in the orange corridor near bomb site B is extreme, for light_spots set the Inner Angle to less than the Outer Angle to get a fade at the light edges, try 24/96.

The env_beam rain sprites aren't too noticeable. Replacing them with an animated rain sprite would prolly look a lot better and take less time to do. Jinx has a nice one on his site - http://www.cryotank.net/

Try and make the next map a bit more realistic as the better CS maps seem to have more real world type buildings, vehicles, layouts etc.
Posted by $loth on Sun Mar 7th 2004 at 3:18pm
[Author]

cool, thanks, a bit puzzling but thanks anyway :smile:
Posted by Leperous on Sun Mar 7th 2004 at 3:06pm

"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside :smile: