de_altitude by $loth

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Map Info

Map Description

Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes

Discussion

Posted by $loth on Sun Mar 28th 2004 at 4:02pm
[Author]

All the wads are standard cs wads, from the 1.5 mod, sorry i took so long to answer
Posted by Kain on Sat Mar 27th 2004 at 8:52am

It didn't work; it is requesting a missing "chateau.wad"; I downloaded that file, now it's asking for another wad. You should have used "wad include" to embed the textures in the map, or stick to the standard wads (cs_italy, cs_assault, etc..,). You probably downloaded a lot of maps and you forgot what were the original ones.
Posted by beer hunter on Wed Mar 24th 2004 at 7:50pm

Tried to pick out as much stuff as possible.

User posted image

1 - Myrk had a point about light leaking in, these 2 brushes along the white line may not be joined together, could also be more leaks in other rocks.

2 - light coming in from 1 is creating these lighting glitches

3 - the top of the rocks are flat all the way round and it feels like a big box, they need height variation. Read up on the SP rock tutorials, it'll improve your maps.

4 - overscaled crates don't look good.

5 - terrain looks better when its not flat. A simple way of improving it is to put a few spike brushes in - make them cover a big area, 5/6 sided and 8 to 16 units high.

6 - that wall will prolly look better with a few lights on it.

7 - very bright lighting in tunnels has killed the shadows and these areas look bland.

User posted image

1 - very chunky handrailing, try it with 4 unit thick (or smaller) brushwork.

2 - steps are a bit weird with the very thin step edge joining the next one.

3 - some frames around the smaller doors and windows are too thick. Nice lighting fx through the windows tho'

4 - big areas need something to break them up - beam going across the roof, column up the wall etc.

5 - floors a bit empty.

6 - would look better if the columns cast some shadows, like they are in 3 with the windows.

Each ceiling light is held up with 2 cylinder brushes which chop the ceiling into quite a few polys - positioning the cylinders 1 unit away from the ceiling so they're not touching the ceiling will stop this and lower the r_speeds.

User posted image

1 - toilets in a missile silo, lol. Come to think of it, having a nuke launch in the next room would want to make me go :smile:
A realistic layout usually helps to make CS maps more believable, the toilets might fit better somewhere near the big computer room.

2 - theres a sewer coming thru the ladies toilet, making it into some sort of maintenance room may suit that area better.

3 - the pipe and bit around the roof opening don't work too well imo.

4 - narrow gantrys/corridors can be a pain in CS because of players blocking each other.

Theres a lot of detail touches in there - door frames, gas bottles, signs etc. that shows promise, if you can refine those mapping skills then your next maps will be way better.

And now i'm off to try and fix one of my crappy maps :sad:
Posted by $loth on Tue Mar 23rd 2004 at 7:40am
[Author]

there you lot go, ive got the download ready for you to....download
Posted by $loth on Tue Mar 23rd 2004 at 7:15am
[Author]

TB........i shall put a download link, it will be up tonite after i get my map off my other machine.
Posted by Tracer Bullet on Mon Mar 22nd 2004 at 11:34pm

You should post a download link sloth. that way we can give you some truely valuable feedback.
Posted by beer hunter on Mon Mar 22nd 2004 at 10:48pm

Errr, its kind of hard to see whats been changed just from screenshots, its even harder if there's only small differences.

Ummm, Netscape seems to be borked, cant view any of those images now. /edit, d'oh ! fixed it.
Posted by $loth on Mon Mar 22nd 2004 at 2:11pm
[Author]

I'va updated the screen shots once again.If any ideas pop into your mind about this map and how i can improve please reply
me gets down on knees and begs
Posted by $loth on Sat Mar 20th 2004 at 10:40am
[Author]

Ive just updated the screen shots, theres a new one of the lab [Bomb site b] with a cylindrical computer in the centre, i just started making it so its not all that gd atm
Posted by esechre on Sat Mar 20th 2004 at 2:57am

looking great for first release. Try to steer away from hl texes. You have potential, keep it up mate! :smile:

-BB