beer hunter said:That is what I call feedback baby!! :biggrin:
As aim_ maps go its pretty decent.
Suggestions - break up some of those long walls with columns like aztec.
Takes too long to jump onto the crates to get onto the higher
level, replacing them with ramps will be better imo.
Needs a bit of cover in the middle section around the water edges.
The waterfall sprites could be tweaked for a better fx - something like bigger sprites at the waterfall base with a higher framerate and smaller sprites with a slower rate the higher they go.
i agree, water can be boring, but it seemed to suit the scene well.