op4_forestv2 by Ronin

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Map Info

Map Description

This is the second edition op4_forest. Due to incredible feed back at LAN's and by my friends, I have revamped the level. It now includes some underbrush, some boulders, a fallen tree, a new center building design, and some secret hiding spots. on top of that there will be more spaw points to cut back on spawn point sniping. The weapons lay out is still pretty much the same. An added ammo pack here or a moved wep there. I have also added some crates for extra coverage. Game play will tend to be on the slow side with 4 or less players, but with 4 or more it should pick right up into a regular snipe fest. Enjoy people.

Discussion

Posted by Ronin on Mon Jun 14th 2004 at 7:02pm
[Author]

Haha, thanks A_S, but how about some ratings huh? I mean, my adoring fans want some feed back :D
Posted by 7dk2h4md720ih on Sat Jun 12th 2004 at 4:03pm

Big improvement bud, nice one. :) You still have the creepy walls of grass though!
Posted by Ronin on Thu Jun 10th 2004 at 4:15am
[Author]

After I got RAD to work the lighting has been fixed and i have to say it looks quite nice. Including the shadows that the trees cast ;)
Posted by Dred_furst on Fri Jun 4th 2004 at 4:59pm

I think he has, its just bright.
Posted by 7dk2h4md720ih on Wed Jun 2nd 2004 at 3:23pm

I don't have op4 installed so I didn't have some textures.

User posted image

1. Just a small error with the side of the ladder here, fill it with red like your other one.

User posted image

Bad construction here! You should make your hollow cylinders manually and sticking to the grid to avoid this. :smile:

User posted image

Tiny gap between the rocks when you're in the area behind the waterfall.

User posted image

The water texture on the back of your waterfall is scrolling sidewards. :smile:

Most of the stuff I was going to mention already has been. Enjoy your lan gmaes. :smile:
Posted by Ronin on Mon May 31st 2004 at 1:12am
[Author]

Once again guys thanks for all your input. As for the whole forest theme, its kinda a pet project of mine, expect another update in the near future. I really like this map and im sure a lot of other people do to. I know its not the best map and yes its still in a box, but im getting there. My next step is custom textures and better forest textures along with a winding river (instead of straight) and a more realistic waterfall.
Posted by Orpheus on Sat May 29th 2004 at 8:47pm

$loth said:
cass.... I sense that you have some problems, get some professional help :wink:

best of luck :smile:
when it reaches the point to where our new arrivals notice, its time to back up and reassess..

Cass, PM me if you wanna talk.. lord knows i have bothered you often enuff when i needed you..

holler at me.
Posted by Gwil on Sat May 29th 2004 at 8:10pm

If you are planning to use/include crates in your map as cover, or detail - make sure you change them to world brushes, and don't be afraid of rotating them :razz: When everything is straight and square, it becomes a little boring.

Also, curvature and winding paths make for better gameplay
Posted by JFry on Sat May 29th 2004 at 7:41pm

looks alot nicer with rad run :razz: . I agree with omega about the ground. Try looking for a tutorial explaining the triangle method. Also the canopy overhanging everything looks ok but it could use more depth. I'd take out a section or two and add a few sections that are lower. Speaking of the canopy, it doesn't really blend well where it meets the walls. Perhaps throw up some more shrubbery or something in the corner to cover this up. The bunker looks pretty cool if a bit boxy. Normally crates are frowned upon but I think they look fitting here. Try adding some lights on the exterior and some trim on the building to offset the cuboid shape of it.
Posted by Ronin on Sat May 29th 2004 at 6:32pm
[Author]

Once again thanks for the input guys, i appreciate it. I can see that im getting better b/c now instead of you guys telling me to use other than 3 textures im getting more comeplex suggestions. :biggrin: