op4_forestv2 by Ronin

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Map Description

This is the second edition op4_forest. Due to incredible feed back at LAN's and by my friends, I have revamped the level. It now includes some underbrush, some boulders, a fallen tree, a new center building design, and some secret hiding spots. on top of that there will be more spaw points to cut back on spawn point sniping. The weapons lay out is still pretty much the same. An added ammo pack here or a moved wep there. I have also added some crates for extra coverage. Game play will tend to be on the slow side with 4 or less players, but with 4 or more it should pick right up into a regular snipe fest. Enjoy people.

Discussion

Posted by parakeet on Fri May 28th 2004 at 2:52am

Its great but with HLCC you can compile new wad files other than Halflife.wad that more fit the forest environment
Posted by omegaslayer on Thu May 27th 2004 at 11:46pm

Ya once you get over that lighting problem (saw it it Editing board) then the map will look great (reminds me a little of MGS3), as for a suggestion, make the ground more "realistic" by adding climbs and ditches, and maybe even hills. :biggrin: But all in all very well thought out map.
Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:53pm

Heh no problem, good luck getting it sorted and don't forget to use the database for your editing problems! :smile:
Posted by Ronin on Thu May 27th 2004 at 6:43pm
[Author]

Ahhh, thanks Alien_Sniper, I appreciate that!
Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:38pm

You're getting the memory allocation error because you have leaf portals seeing into leafs. Fix those and all will be well.
Posted by Ronin on Thu May 27th 2004 at 6:32pm
[Author]

Thanks for the input guys, one thing though...the lighting...well RAD wont run. I keep getting a memorie allocation error so my lighting is really bright, b/c RAD wont run. In the first version the lighting worked really well. And i will see what i can do about the textures. Thanks for the input guys!
Posted by Leperous on Thu May 27th 2004 at 3:49pm

Align some of those textures to world too, and don't make cliffs out of grass either.
Posted by ReNo on Thu May 27th 2004 at 1:27pm

AAAAAAAAHHHHHHHHH!!!!!!!!!11111oneoeneoeneon2!@jrhbgdfg
:rolleyes:

Other than that, everyone has given great feedback here, lighting is probably your biggest downfall here. I particularly agree with Myrk, a forest is one of the hardest themes to pull off in HL, and so its a bad idea to try one when your not that experienced in mapping. I'd suggest scrapping this and picking an easier theme to work with, but if you plan on persevering with this ones, lighting is definately the place to start for improving it.
Posted by The_6th_monkey on Thu May 27th 2004 at 11:48am

Try using vis lol :D
Posted by Myrk- on Thu May 27th 2004 at 11:48am

Try and get some tree prefabs or construct some similar ones to other maps... I would usually advise against making forest maps when your still reasonably new to HL editing- creating realistic natural terrain with HL is hard work.

Also try and spink up that waterfall area, could become really good.