This is the second edition op4_forest. Due to incredible feed back at LAN's and by my friends, I have revamped the level. It now includes some underbrush, some boulders, a fallen tree, a new center building design, and some secret hiding spots. on top of that there will be more spaw points to cut back on spawn point sniping. The weapons lay out is still pretty much the same. An added ammo pack here or a moved wep there. I have also added some crates for extra coverage. Game play will tend to be on the slow side with 4 or less players, but with 4 or more it should pick right up into a regular snipe fest. Enjoy people.
The two main problems I can see are the textures and lighting. With textures, some of them are so stretched out that it looks awful. With lighting, ther's absolutely no shadowing, no contrast. It's like you didn't even run RAD.
cass.... I sense that you have some problems, get some professional help :wink:
pic 1.
The trees well, do't look like trees, get some other textures or maybe use one of the {tree textures.
The rock on the left has a bit of bad texturing, mainly that it is strectched.
pic 2.
get some borders in them windows, and have some stairs or a ramp going onto the platform with the barrels n crates, split it up a bit with some different textures
pic 3.
The water in the water fall seems to me that it is a little too see through,darken it up, as with the lighting in the map [do you have a light eviroment in there?] Lighting can work wonders in some of the most hideous maps
/me thinks of fy_iceworld :rolleyes: