This map comes as a minimod since it features some voice-acting. The Playtest was created for a competition at TWHL. I had to make the map in 2 weeks, mostly during my exams, so it has some little flaws, but besides that the map plays well.
As for the competition rules, I had to make a map that featured two talking scientists. I've implemented their talking a bit different from what was suspected...
Discussion
Posted by Captain P on
Sat Jun 12th 2004 at 7:03am
[Author]
I know the -full command on VIS, wich I always use, but the -extra command on RAD is something I haven't really investigated yet. I might have tried it out a long while ago but well have forgotten it. Thanks. I really should investigate those compile commands some more...
Posted by Captain P on
Fri Jun 11th 2004 at 6:03pm
[Author]
It's right, architecture isn't really outstanding. I focussed more on gameplay and gameflow. If I had some more time I would've done it different but well, 2 weeks during exams ain't really that much time. But about that, anyone liked to play the map?
Oh, and any suggestions on how to keep the squariness low? Might be handy for future maps... :smile:
Everything in this map is a square, from the textures to the brushwork to the shadows.
Posted by Hornpipe2 on
Fri Jun 11th 2004 at 4:27am
Yeah, I think even a generic air vent texture would look a lot better than that weird concrete texture over that curving air duct brushwork. Looks okay though.
Posted by 7dk2h4md720ih on
Thu Jun 10th 2004 at 11:09am
Looks pretty cool, although the lighting is fairly bland. I'll play it
when I get a chance, probably be a couple of days though. :smile: