Snarkpit Maps Archive

Half-Life Abrams_Mieszkanie

for Half-Life 0
by Abrams
Beta
Hi, i want to present you my house in HL world :). I try this map was wery realistic but you must put the opinion. I've included the pasted real-screen too :). I've put so much work in this map everything was measured and scaled, and put in their place. This map is for watching only there no items or monsters :) - so if you meet any tell me hehe.

v02
I have REPAIR the link - this is most important i think, so sorry for last. In new version I have build a Big-room almost and the hall, change some details and fix some bugs. I will upload some real photos of this new work but now I have no time,sorry.

!! First version here: http://priv.twoje-sudety.pl/~abrams/zip/mieszkhl.zip for someone who whant to check the changes. Also there is the SKY_TEXTURES ONLY in this file !!

Half-Life Topside

for Half-Life 0
by Trapt
Beta
Well, it's just from a little project I'm working on. I'm looking for comments and feedback, so feel free to critisise it. I will take your comments into consideration and decide if I should imply your ideas into the map.

Since this is my first map here, I'd just like to say that I am pretty experienced as a mapper, and I have won a compo down at TWHL. Be on the look for that map, as I'm gonna fix it up before I post it for you fellas.

So feel free to say whatever you are thinking. And... er... that's it.

Screenshots are kind of old. Things like light fixtures not aligned properly have been fixed. Just I haven't been bothered to take new screenies.

:)

Half-Life The G-Man Death (Multiple maps)

for Half-Life 0
Beta
A set of maps with the single goal to kill the g-man at all costs.

Having secretly gained access to a train into the generator complex of the Canavaral research facility (Yeah... I'm not much for names), you must work your way first through the old power complex to reach the main lobbies. The G-man is your target, and he must be erradicated at all cost to prevent him from doing more damage. Persue him above anything else, and destroy any loyalists by his side.

This is basically a mini-mod in a way (No customized coding) that I started back in December and am attempting to complete aboot the time Half-Life 2 is released (Although if I can't, I will put it into HL2 and update it to all the new features) so that I become re-accustomed to mapping after a long break. I have only spent 5 of the last 9 months working on it (December-February/June on the first 2 parts, July on third, August on 4th), and am gaining experience to the point that I was able to complete the 3rd part to my liking within 3 weeks (I will let everyone playtest the 3rd once I get the pos to compile... It'll take it a good week to do so on my machine).

Anyways, I'll post more screenies soon

So far there are 4 levels, with promise for at least 3 more.

Map 1: 90%
Map 2: 85%
Map 3: 98%
Map 4: 45%
Map 5: 0%
Map 6: 0%
Map 7: 0%

[u]News:

[/u]
August 13: 2 new Screenshots from my current work on the first battle in the 4th level (The earlier level are puzzles and the abandoned complex). The 3rd screenie shows some incomplete texturing on the floor and the upper walls.

August 14: Go to the 69th Vlatitude forum to downloadthe 1st part and the 4th part (Whats done) for a sneek peek and playtest it to see if I've set it up as a mod correctly and included all the files.

August 19: Lots of new screenies on the board for this map. Look at them immediately! :D

Half-Life Factory Place

for Half-Life 0
by Perin
This is just a large factory type map I decided to just try to have fun with. It's a very wide open map. The map includes several loading/unloading bays, plenty of air vents and much more. There is really no story for this map at the moment... I just wanted to do an open map that is unplayable for hl ;). Anyway, place any feedback you feel.

*** Before you download, please understand that this map is for show purposes only. R_Speeds are high :P

Half-Life PG_Section4

for Half-Life 0
by Perin
This is a map I am currently creating for a mod I'm on called 'Project Genesis'. The mod and the team are really cool and good at what they do.

This map I'm creating is the underground base in which the player has to find. This is all I can say about the mod itself.

Please let me know what should change, or give me any feedback because I need this to look incredible... any idea will be helpful.

*Project Genesis is no longer. This is now available for playing.

Half-Life sp_sewer

for Half-Life 0
Beta

[i]Status: Priority Project[/i]

After almost a year, I finally recovered my map pack from the abyss! A personal single-player project set in the sewers of an unnamed city, inspired in part by the not-very-sewer-like Sewer parts of Poke646. One of the main reasons I've made it so dark (besides it being set in a sewer) is to try and incorporate the flashlight into the gameplay more.

Half-Life uknown

for Half-Life 0
Beta
A little Doom 3 Single-player episode I have started. Btw, this is first time im using a different editor besides Hammer.. so be nice :D

Half-Life Issues: Casa

for Half-Life 0
by Hugh
Southern American villa complete with sloppily designed town, all for an incoherent map pack. Joyful.

Half-Life Lethal Median Teaser

for Half-Life 0
by ekto
Beta
You play as a man who switches between two alternate realities- He can't tell the difference between the two. This is a teaser for the mappack I am planning for HL2. It uses shaders (the Tron glow) for added realism, and makes use of mostly new textures, some made by me and assorted others, and more from Max Payne. As you can probably tell from the screens, I really like putting windows in the ceiling for some reason.

Half-Life Deep

for Half-Life 0
Beta
A relatively short horror themed map, with a lot of triggers here and there. sorry guys, .BSP only. Enjoy. :D

Half-Life Sewers

for Half-Life 0
by Perin
Beta
This is a sewer map I just found. It's an old (VERY OLD) map using just HL textures. I managed to find it on an old cd, along with several other maps. Maybe I'll take look for some more old compiles or recompile some, heh.

Half-Life Nightwatch Chapter 7

for Half-Life 0
This is Chapter 7 of the HL-Nightwatch story, "Operations," as you can see it involves a helipad.