Snarkpit Maps Archive

Half-Life Nightwatch: Chapter 4

for Half-Life 5
by Mr.Ben
Beta
My work for chapter 4.

Half-Life Nightwatch: Hazardcourse

for Half-Life 0
by Mr.Ben
Beta
Screenshots of the movement section of the hazard course for Nightwatch.

Half-Life Project Genesis: Section 6

for Half-Life 0
Beta
My work from Section 6 of Project Genesis.

http://pg.psilon.net

i have handed over these maps to the PG team and they will be completing it

Half-Life Beatrice-Desloges

for Half-Life 0
Abandoned
-School project, non-interactive-

I was asked by my school principal to make a introduction movie of the school so it can be presented to newcommers. A trigger_camera moves throughout the school and game_text entities identify the different class rooms and offices. Once done, I will make it into an .mpeg movie format so the school can run it without the need for Half-Life.

Later, a interactive version will follow where new students have to find their way through the school to different locations.

Expected Release Date: June 2004

Actual Release Date: Map On Hold

Half-Life sp_issues

for Half-Life 0
Beta

[i]Status: Lost and Uncompleted[/i]

Map created for the single-player mod "issues", a semi-sequel to the (in)famous Project: Quantum Leap mod, where many mappers contributed to the same project. Was unfortunately lost to the abyss due to Steam-related mishaps. it was to be set in Black mesa (evidently), at the same time the accident occurs, just in a different part of the complex.

Half-Life Hidden Evil

for Half-Life 0
After my harddrive crashed awhile ago I checked out some old backup cd's and found Hidden Evil on it :)

Hidden evil is a addon for Half-life which was my first attempt at half-life mapping several years ago. I was working and learning same time on this addon. At that time I did not had internet and released it maybe year after it was finished, but I did send it to PCZone of The Netherlands and it got onto cd for there magazine.

This addon has 20 maps with in the end kind of interactive movie in which you have to walk in third person to do something, so you are warned. I did not forgot to switch back to first person that I readed in a amusing review you can find below :)

http://tenfourmaps.telefragged.com/php/review.php?gameid=hl&levid=hidden

Note: This addon is not supported anymore by me. Please don't mail about bug fixes and changes, thanks.

Half-Life HL-Submerged

for Half-Life 0
Beta
Im helping out Blazeeer with his singleplayer mod.

Half-Life Altin - Alternative Intro

for Half-Life 0
by DudeTor
Beta
I started on this map in January, 2003. It`s a remake of the Half Life Reception area.

Half-Life Asseva Quota

for Half-Life 0
by KingNic
Beta
A year on from the Black Mesa incident, and Gordon is working for the sinister G-Man. A second facility, Asseva Quota was established soon after Black Mesa, its aim was to research efficient ways of repelling Xen lifeforms. One scientist was examining a live Headcrab specimen, his aim was to find a way of safely removing a headcrab once implanted on a human host. The scientist was specifically studying a substance which the Headcrab injects into its victim which enables it to control the victims motions. The substance was code-named Violet. When lab rats were injected with Violet, the rats became violant and appeared to be under the control of the headcrab from which Violet was extracted. The Violet was found to evaporate and become gaseous upon contact with Nitrogen, and becomes inert 3 hours after becoming a gas form if it hadn't infected a host. The young scientist was extracting Violet from the Headcrab specimen when a minor earthquake hit the facility. While the facility was not damaged, the earthquake knocked the scientist to the floor and he dropped the canister of Violet. The canister smashed and the Violet evaporated. The Violet was sucked into the facility's ventilation system and spread. The personnel within the facility were infected and became zombie like, under the influence of the Headcrab.

Black Operatives were sent into the facility to attempt to destroy it with a Nuclear Device, however they were unsuccesful and the device did not detonate. Gordon Freeman's objective is to find and re-arm the Nuclear Bomb.

Matters have been complicated. The British and American governments have become increasingly hostile after the Black Mesa incident, the British suspecting the American government of a cover-up, and the American government denying all knowledge. The location of Asseva Quota was leaked to the British government from an unknown source, and a British task force is en-route to Asseva Quota to investigate. Freeman must stop at nothing to complete his objective, and the British soldiers are not likely to be friendly.

Features:
-Puzzling, yet action packed single player episode.
-Complete new set of enemies.
-New weapons including the FN-P90 and SA80.
-Weapons now use clips, not an ammo reserve. You best not reload half-way through a clip.
-Spirit of Half-Life technology implemented.

Half-Life The Hive

for Half-Life 0
by Smoke
Beta
The Hive is a single player map based in and around the events that took place in Resident Evil the movie. Comments, critiques, ideas, are welcome.

Half-Life Timefall

for Half-Life 0
by Tlax
Timefall is an Singel player add on to Half ?Life.

The file is on 11.2 MB and has 15 maps only in original textures.

You can read more about Timefall and se screenshot and read Timefall_readme.txt on my homepage

http://www.freewebs.com/tlaxmaps/

Story:
My name is Jordan Freeman. My only family is my grandfather, Gordon,
and he is old and sick.
Today the old man got up early,and woke me too...from the bad dreams I always have.
He took me up to the old closed area...people call it ?Evil Black Mesa.?
For me it is not so bad a place. There, I can be alone. There, the old man has taught
me many things; how to handle weapons, rock-climbing, and other survival techniques.
Today he tells me my training is complete and I must begin my first mission.
I don?t understand all his talk about a 'first mission' but I trust him and
I listen carefully. He says I must climb up the black wall, nearly to the top.
On the other side is a cave, climb down and find a way out and home.
Good luck and be careful, he says, as he turns to walk back down to our little village.

Tlax