The Hive by Smoke

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Map Description

The Hive is a single player map based in and around the events that took place in Resident Evil the movie. Comments, critiques, ideas, are welcome.

Discussion

Posted by Myrk- on Thu Mar 18th 2004 at 4:27pm

Theres links to his stuff on this website in the prefab section or model section or something... I know theres links and stuff on this site.
Posted by 7dk2h4md720ih on Thu Mar 18th 2004 at 4:25pm

Here is his site:

http://thedoenerking.myexp.de/models.php

You'll have no trouble finding the models you need, and there are definately some nice ones there that you can use. :smile:
Posted by ReNo on Thu Mar 18th 2004 at 4:14pm

Search for "the doener king", I don't know the exact URL but he has a lot of models on his website. Not sure if there will be anything of use for this particular need but as far as I know its the largest repository of world models for HL around. Oh and the website is mostly in german, so finding models may take some trial and error :smile:

Once you get a beta version of the map online I'm sure a lot of folks will be able to offer advice on lowering w_poly without changing much in the way of appearance.
Posted by 7dk2h4md720ih on Thu Mar 18th 2004 at 1:23pm

Not sure where you'd pick up some public crate and barrel models.

Ask your light styles question in the editing forum though, you'll be sure to get a response then.
Posted by Smoke on Wed Mar 17th 2004 at 7:03pm
[Author]

Does anybody know where to get good detailed crate and barrel models, I have very few spare w_polies and I want to put a lot of supplies and whatnot for the atmosphere of the supply bay. To do it with regular world brushs would just add to the r-speeds that are already pushing 1400 to 1500 w_polies.
Posted by Smoke on Wed Mar 17th 2004 at 7:03pm
[Author]

I just finished tweaking the pillar lights to turn on in sequence as the train enters the station. It is only availiable in Spirit. I ran into the "too many direct light styles" error and was forced to have three seperate portions turn on as you pull in. I would have liked to have each row seperately turn on like in the movie, but I am forced to group a couple rows together due to the engine limitations. I have wondered wether there is any way to increase the light style limitation? In any case its beginning to come together, I cut the w_polies in half with more efficient pillar and wall accent lighting designs and reworked the subway tunnel entrances to look better and eat up less w_polies. I should have an example map to download soon.
Posted by Smoke on Tue Mar 16th 2004 at 7:41pm
[Author]

The stairwell is an area that I designed myself to fill in some of the gaps. It is intended to connect some of the office zones in the upper levels of the Hive. The movie gives me some good areas to work with, but the bulk of the Hive wasn't shown in the movie and will have to be designed and built. This project gives me a lot of sets that will be based from the movie, as well as a lot more that will have to be designed from scratch.
Posted by ReNo on Tue Mar 16th 2004 at 12:34pm

The stairwell is probably the most impressive shot actually, I forgot to mention it as I was looking at the posted screenshots rather than those ones. It is really nice in terms of brushwork, though I must admit I don't recall the area from the film. Is it just an area you designed yourself smoke?
Posted by 7dk2h4md720ih on Mon Mar 15th 2004 at 5:26pm

Anyone else really like the stairwell? :smile:
Posted by scary_jeff on Sun Mar 14th 2004 at 9:15pm

I say well done Smoky. I think your map looks very nice, and considering you want to release it for HL2, I don't see how it's overly ambitious for that engine (based on the hl2 video clips). It looks like you have spent a lot of time on it, when I saw your concept picture my first thought was 'wow', because I thought that was taken in game! haha :smile: It doesn't look like a box full of pilars to me at all.