Hohoho! This should be interesting
rubs hands with glee Let me be the first.
Smoke said:
First off, porting HL1 maps to HL2 maps should be fine. Read the VERC faq on the Source engine. All you have to do is re-model and re-texture the map. At this point the map has no models, or point entities, and needs to be re-textured anyways.
Have you seen the engine? Do you know how to retexture the map? Heck, we don't even know whether the texturing works the same way. Heck, we know NOTHING because
it hasn't been released yet. And no, a leaked alpha is
not the game.
And besides, texturing is probably half the work in a HL map. So you have less than half complete...
Smoke said:
Its rather like taking a rich, detailed photo of a concept, and then "port" it to Half Life, different media that compliment each other.
There are certain restraints to computer games. Things like "We don't have an infinte number of polygons to work with" and "Games cannot compute mllions of photons working at the speed of light". Little things like that. It helps to know the capabilities of the engine before starting off on making something look more "realistic". So You can't port a "rich, detailed photo of a concept" without losing some of that richness and detail. You really need to learn how to work with HL for making the best maps.
You can't port reality.
Smoke said:
Secondly, this map works great within the constraints of HL1 as long as you have a post 98' computer. If not you can probably pick one up for under a hundred pounds.
Simple question. What are the r_speeds in each of the pictures? Anything greater than 1500, and you're screwed. Because no matter what, the engine can't handle it very well. Games are not designed to scale infinitely based on GPU specs.( And a hundred pounds is a huge lot of money to play a game.)
Smoke said:
Realistically you have no idea how good this map plays for HL1 because it is just a beta, and you havn't played it. Your basing your comments on a couple of very early screenshots.
I can tell you with enough confidence that it probably will play bad. I see a room FULL of carved cylinders and pointless detail (the wall lights). That's enough reason for me. Fix it, or prove me wrong. And No, "My GEFRCOE FX5900 pwns j00000!!11" is not a valid reason.
Like Vash said: "Welcome to the snarkpit. We'll eat your legs"