A year on from the Black Mesa incident, and Gordon is working for the sinister G-Man. A second facility, Asseva Quota was established soon after Black Mesa, its aim was to research efficient ways of repelling Xen lifeforms. One scientist was examining a live Headcrab specimen, his aim was to find a way of safely removing a headcrab once implanted on a human host. The scientist was specifically studying a substance which the Headcrab injects into its victim which enables it to control the victims motions. The substance was code-named Violet. When lab rats were injected with Violet, the rats became violant and appeared to be under the control of the headcrab from which Violet was extracted. The Violet was found to evaporate and become gaseous upon contact with Nitrogen, and becomes inert 3 hours after becoming a gas form if it hadn't infected a host. The young scientist was extracting Violet from the Headcrab specimen when a minor earthquake hit the facility. While the facility was not damaged, the earthquake knocked the scientist to the floor and he dropped the canister of Violet. The canister smashed and the Violet evaporated. The Violet was sucked into the facility's ventilation system and spread. The personnel within the facility were infected and became zombie like, under the influence of the Headcrab.
Black Operatives were sent into the facility to attempt to destroy it with a Nuclear Device, however they were unsuccesful and the device did not detonate. Gordon Freeman's objective is to find and re-arm the Nuclear Bomb.
Matters have been complicated. The British and American governments have become increasingly hostile after the Black Mesa incident, the British suspecting the American government of a cover-up, and the American government denying all knowledge. The location of Asseva Quota was leaked to the British government from an unknown source, and a British task force is en-route to Asseva Quota to investigate. Freeman must stop at nothing to complete his objective, and the British soldiers are not likely to be friendly.
Features:
-Puzzling, yet action packed single player episode.
-Complete new set of enemies.
-New weapons including the FN-P90 and SA80.
-Weapons now use clips, not an ammo reserve. You best not reload half-way through a clip.
-Spirit of Half-Life technology implemented.
Discussion
Posted by Junkyard God on
Fri Nov 5th 2004 at 8:16pm
Nice map dude, verry nice,
only one thing -not a comment but more of some maybe usefull info-
alot of places with tiles on the walls (metro stations, public toilets etc)
have some curved corners too, i think it might increase the beauty of you already awsome map, maybe you should try it to see how it looks.
anyway, great maps, nice textures, keep it up , it looking good
On a side note, does anyone have a LARGE water texture? Even if it isn't animated it's good. I've got a HUGE dam here, but I have to scale the water texture up to 7x to even make an impact on the repetitiveness, and the dam looks about 1000 units long. It's actually over 6000 units long.
TBH I have no idea. A couple of months maybe? I quit my student job a while back and I've been working on this for about 2 weeks, on and off, and have about 10% done I reckon, not including tweaking and the majority of the code.
Just dont expect this thing to be long ok? I'm definately aiming for quality over quantity. To put some perspective on it, SEThorian completed the first level in about 3 minutes, and I'm aiming for about 10 levels altogether.
Glad to see people like it - tis very motivating :biggrin:
@Tracer Bullet - that was fresh off the compile but I loved that shot as it was :razz: . One of the grates is now swung off and is discarded on the floor, plus the lights are a little sharper. Seems to be much better now anyway. I don't want to change the area much more due to a puzzling puzzle (for half-life's puzzles anyway...) in that room.
@Orpheus. Damn fine screen. Personally I'd have put a trim around the edge of the grate, but it looks pretty dang good as-is.
@ReNo - teh w00tage. Mappers I really look up to are you, Campaign Junkie and KFS. Good to see I please :smile: . Anyways, I do like the texture and I've perhaps used it a bit too much but it's certainly not too frequent.
Posted by Forceflow on
Tue Apr 6th 2004 at 10:02am