Asseva Quota

Asseva Quota

Re: Asseva Quota Posted by KingNic on Mon Apr 5th 2004 at 8:21pm
KingNic
185 posts
Posted 2004-04-05 8:21pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Hey,

I started a single player project in my newbie days but never finished it. Wanting to get something high-quality finished, I re-started the project recently. Well, here's a few screenshots.

I am trying to do as much of this mod myself as I can, including mapping, models and coding. I may need some extra help towards the end, particularly with beta testing.
Re: Asseva Quota Posted by Vash on Mon Apr 5th 2004 at 8:43pm
Vash
1206 posts
Posted 2004-04-05 8:43pm
Vash
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1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
I wub it XD!
Re: Asseva Quota Posted by Myrk- on Mon Apr 5th 2004 at 8:48pm
Myrk-
2299 posts
Posted 2004-04-05 8:48pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
I don't understand why your making a mod that sort of contridicts/ignores the HL2 game...
Re: Asseva Quota Posted by Yak_Fighter on Mon Apr 5th 2004 at 8:55pm
Yak_Fighter
1832 posts
Posted 2004-04-05 8:55pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I like some of those textures. They remind me of the old one yet look very sharp.
Re: Asseva Quota Posted by KingNic on Mon Apr 5th 2004 at 9:00pm
KingNic
185 posts
Posted 2004-04-05 9:00pm
KingNic
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185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Myrk: I don't see anything there which contradicts HL2 but I'm ignoring HL2 for my own mods anyway. The ending of this will certainly contradict HL2 and I'm ignoring a fair bit of HL1 as well. I'm re-making the aliens, in particular zombies. Should be interesting to see if I can pull it off...

Yak_Fighter: Mix of Poke646, Meatpack and the Shaderlab all at work :biggrin:
Re: Asseva Quota Posted by Forceflow on Mon Apr 5th 2004 at 9:02pm
Forceflow
2420 posts
Posted 2004-04-05 9:02pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Map looks ok, anyway.

Very sharp textures, indeed. :smile:
Re: Asseva Quota Posted by Tracer Bullet on Mon Apr 5th 2004 at 9:19pm
Tracer Bullet
2271 posts
Posted 2004-04-05 9:19pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
First and third shots I like very much. The second one though feels quite flat. I think it needs some more variation in lighting or maybe some more interesting archatecture, just somthing to add a bit more interest.
Re: Asseva Quota Posted by Kage_Prototype on Mon Apr 5th 2004 at 9:24pm
Kage_Prototype
1248 posts
Posted 2004-04-05 9:24pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
you can never go wrong with poke646 textures. :smile:
Re: Asseva Quota Posted by Orpheus on Mon Apr 5th 2004 at 9:43pm
Orpheus
13860 posts
Posted 2004-04-05 9:43pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
KingNic said:
Yak_Fighter: Mix of Poke646, Meatpack and the Shaderlab all at work :biggrin:
i see some of the same set i used in No_Patience :biggrin:

can't be all bad then :smile:

look at the FLOOR
Re: Asseva Quota Posted by esechre on Mon Apr 5th 2004 at 9:48pm
esechre
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Posted 2004-04-05 9:48pm
esechre
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89 posts 39 snarkmarks Registered: Mar 19th 2004 Occupation: Student Location: Adelaide, Australia
Sounds and looks great :D Thumbs up
Re: Asseva Quota Posted by Yak_Fighter on Mon Apr 5th 2004 at 11:56pm
Yak_Fighter
1832 posts
Posted 2004-04-05 11:56pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
Re: Asseva Quota Posted by Orpheus on Tue Apr 6th 2004 at 12:01am
Orpheus
13860 posts
Posted 2004-04-06 12:01am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
Re: Asseva Quota Posted by ReNo on Tue Apr 6th 2004 at 12:02am
ReNo
5457 posts
Posted 2004-04-06 12:02am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks pretty good mate, glad to see your still doing some mapping :smile: Not much to give advice on, to be honest, accept to perhaps vary that floor texture a tad, since it makes an appearance in all three screenshots. Provided that isn't indicative of its frequency throughout the map though, I'm sure it wont be a problem.
Re: Asseva Quota Posted by Yak_Fighter on Tue Apr 6th 2004 at 12:17am
Yak_Fighter
1832 posts
Posted 2004-04-06 12:17am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Orpheus said:
Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
naw, cataclysm was a mix of meatpack and than_industrial
Re: Asseva Quota Posted by Orpheus on Tue Apr 6th 2004 at 12:24am
Orpheus
13860 posts
Posted 2004-04-06 12:24am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Yak_Fighter said:
Orpheus said:
Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
naw, cataclysm was a mix of meatpack and than_industrial
i didn't use any meat pack i dont think, but than for sure.. some of our choices were similar if i recall :smile:

great minds really do think alike.. :heee:
Re: Asseva Quota Posted by wckd on Tue Apr 6th 2004 at 1:30am
wckd
148 posts
Posted 2004-04-06 1:30am
wckd
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148 posts 125 snarkmarks Registered: Aug 29th 2003
i am amazed. good job, right when it's done im definitely going to download.
Re: Asseva Quota Posted by OtZman on Tue Apr 6th 2004 at 8:54am
OtZman
1890 posts
Posted 2004-04-06 8:54am
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
wow, looks great :smile:
Re: Asseva Quota Posted by Forceflow on Tue Apr 6th 2004 at 10:02am
Forceflow
2420 posts
Posted 2004-04-06 10:02am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
As said: sharp texturing. Keep it up !
Re: Asseva Quota Posted by KingNic on Tue Apr 6th 2004 at 7:01pm
KingNic
185 posts
Posted 2004-04-06 7:01pm
KingNic
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185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Glad to see people like it - tis very motivating :biggrin:

@Tracer Bullet - that was fresh off the compile but I loved that shot as it was :razz: . One of the grates is now swung off and is discarded on the floor, plus the lights are a little sharper. Seems to be much better now anyway. I don't want to change the area much more due to a puzzling puzzle (for half-life's puzzles anyway...) in that room.

@Orpheus. Damn fine screen. Personally I'd have put a trim around the edge of the grate, but it looks pretty dang good as-is.

@ReNo - teh w00tage. Mappers I really look up to are you, Campaign Junkie and KFS. Good to see I please :smile: . Anyways, I do like the texture and I've perhaps used it a bit too much but it's certainly not too frequent.
Re: Asseva Quota Posted by OtZman on Tue Apr 6th 2004 at 7:31pm
OtZman
1890 posts
Posted 2004-04-06 7:31pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I know this is a stupid question, but how long will it take for you to finish this mod/map? I can't wait to play it :biggrin:
Re: Asseva Quota Posted by Perin on Tue Apr 6th 2004 at 7:38pm
Perin
115 posts
Posted 2004-04-06 7:38pm
Perin
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115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
Nice architecture, nice story, nice textures. I especially picture 3 with the spot light effects. Keep it up.
Re: Asseva Quota Posted by KingNic on Tue Apr 6th 2004 at 9:19pm
KingNic
185 posts
Posted 2004-04-06 9:19pm
KingNic
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185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
TBH I have no idea. A couple of months maybe? I quit my student job a while back and I've been working on this for about 2 weeks, on and off, and have about 10% done I reckon, not including tweaking and the majority of the code.

Just dont expect this thing to be long ok? I'm definately aiming for quality over quantity. To put some perspective on it, SEThorian completed the first level in about 3 minutes, and I'm aiming for about 10 levels altogether.
Re: Asseva Quota Posted by scary_jeff on Tue Apr 6th 2004 at 9:25pm
scary_jeff
1614 posts
Posted 2004-04-06 9:25pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Looks great so far, and I like the story - who cares if it conflicts with HL2?

Will the SA80 include a 'randomly not work' feature? :smile:
Re: Asseva Quota Posted by KingNic on Tue Apr 6th 2004 at 9:48pm
KingNic
185 posts
Posted 2004-04-06 9:48pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Naturally Jeff, as well as a randomly fire feature, especially while whacking a new clip in.

EDIT:: Nice One Jeff, just gave me an idea for one of the levels :biggrin:
Re: Asseva Quota Posted by $loth on Thu Apr 8th 2004 at 12:12pm
$loth
2256 posts
Posted 2004-04-08 12:12pm
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This is a great looking map, you have definatly given a feeling for this map, all the textures fit in well with each other, nice work!
Re: Asseva Quota Posted by KingNic on Thu Apr 22nd 2004 at 1:34pm
KingNic
185 posts
Posted 2004-04-22 1:34pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
Couple of new screens. I would post thumbs but my server appears to be non-responsive atm.

http://www.gamesupply.co.uk/kingnic/screens/as_05.jpg

http://www.gamesupply.co.uk/kingnic/screens/as_04.jpg

And an update on:

http://www.gamesupply.co.uk/kingnic/screens/as_03.jpg

On a side note, does anyone have a LARGE water texture? Even if it isn't animated it's good. I've got a HUGE dam here, but I have to scale the water texture up to 7x to even make an impact on the repetitiveness, and the dam looks about 1000 units long. It's actually over 6000 units long.
Re: Asseva Quota Posted by Junkyard God on Fri Nov 5th 2004 at 8:16pm
Junkyard God
654 posts
Posted 2004-11-05 8:16pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Nice map dude, verry nice,

only one thing -not a comment but more of some maybe usefull info-
alot of places with tiles on the walls (metro stations, public toilets etc)
have some curved corners too, i think it might increase the beauty of you already awsome map, maybe you should try it to see how it looks.

anyway, great maps, nice textures, keep it up , it looking good