Re: Asseva Quota
Posted by KingNic on
Mon Apr 5th 2004 at 8:21pm
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Hey,
I started a single player project in my newbie days but never finished it. Wanting to get something high-quality finished, I re-started the project recently. Well, here's a few screenshots.
I am trying to do as much of this mod myself as I can, including mapping, models and coding. I may need some extra help towards the end, particularly with beta testing.
Re: Asseva Quota
Posted by Myrk- on
Mon Apr 5th 2004 at 8:48pm
Myrk-
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I don't understand why your making a mod that sort of contridicts/ignores the HL2 game...
Re: Asseva Quota
Posted by Yak_Fighter on
Mon Apr 5th 2004 at 8:55pm
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Occupation: College Student/Slacker
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I like some of those textures. They remind me of the old one yet look very sharp.
Re: Asseva Quota
Posted by KingNic on
Mon Apr 5th 2004 at 9:00pm
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Myrk: I don't see anything there which contradicts HL2 but I'm ignoring HL2 for my own mods anyway. The ending of this will certainly contradict HL2 and I'm ignoring a fair bit of HL1 as well. I'm re-making the aliens, in particular zombies. Should be interesting to see if I can pull it off...
Yak_Fighter: Mix of Poke646, Meatpack and the Shaderlab all at work :biggrin:
Re: Asseva Quota
Posted by Forceflow on
Mon Apr 5th 2004 at 9:02pm
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Location: Belgium
Map looks ok, anyway.
Very sharp textures, indeed. :smile:
Re: Asseva Quota
Posted by Tracer Bullet on
Mon Apr 5th 2004 at 9:19pm
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Location: Seattle WA, USA
First and third shots I like very much. The second one though feels quite flat. I think it needs some more variation in lighting or maybe some more interesting archatecture, just somthing to add a bit more interest.
Re: Asseva Quota
Posted by Kage_Prototype on
Mon Apr 5th 2004 at 9:24pm
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you can never go wrong with poke646 textures. :smile:
Re: Asseva Quota
Posted by Yak_Fighter on
Mon Apr 5th 2004 at 11:56pm
Posted
2004-04-05 11:56pm
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Yeah, but I never paid attention when running around No_Patience...
runs back to my maps
Re: Asseva Quota
Posted by ReNo on
Tue Apr 6th 2004 at 12:02am
Posted
2004-04-06 12:02am
ReNo
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Location: Scotland
Looks pretty good mate, glad to see your still doing some mapping :smile: Not much to give advice on, to be honest, accept to perhaps vary that floor texture a tad, since it makes an appearance in all three screenshots. Provided that isn't indicative of its frequency throughout the map though, I'm sure it wont be a problem.
Re: Asseva Quota
Posted by wckd on
Tue Apr 6th 2004 at 1:30am
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i am amazed. good job, right when it's done im definitely going to download.
Re: Asseva Quota
Posted by Forceflow on
Tue Apr 6th 2004 at 10:02am
Posted
2004-04-06 10:02am
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Occupation: Engineering Student (CS)
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As said: sharp texturing. Keep it up !
Re: Asseva Quota
Posted by KingNic on
Tue Apr 6th 2004 at 7:01pm
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Location: UK
Glad to see people like it - tis very motivating :biggrin:
@Tracer Bullet - that was fresh off the compile but I loved that shot as it was :razz: . One of the grates is now swung off and is discarded on the floor, plus the lights are a little sharper. Seems to be much better now anyway. I don't want to change the area much more due to a puzzling puzzle (for half-life's puzzles anyway...) in that room.
@Orpheus. Damn fine screen. Personally I'd have put a trim around the edge of the grate, but it looks pretty dang good as-is.
@ReNo - teh w00tage. Mappers I really look up to are you, Campaign Junkie and KFS. Good to see I please :smile: . Anyways, I do like the texture and I've perhaps used it a bit too much but it's certainly not too frequent.
Re: Asseva Quota
Posted by OtZman on
Tue Apr 6th 2004 at 7:31pm
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I know this is a stupid question, but how long will it take for you to finish this mod/map? I can't wait to play it :biggrin:
Re: Asseva Quota
Posted by Perin on
Tue Apr 6th 2004 at 7:38pm
Perin
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Nov 9th 2003
Location: Canada
Nice architecture, nice story, nice textures. I especially picture 3 with the spot light effects. Keep it up.
Re: Asseva Quota
Posted by KingNic on
Tue Apr 6th 2004 at 9:19pm
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Location: UK
TBH I have no idea. A couple of months maybe? I quit my student job a while back and I've been working on this for about 2 weeks, on and off, and have about 10% done I reckon, not including tweaking and the majority of the code.
Just dont expect this thing to be long ok? I'm definately aiming for quality over quantity. To put some perspective on it, SEThorian completed the first level in about 3 minutes, and I'm aiming for about 10 levels altogether.
Re: Asseva Quota
Posted by scary_jeff on
Tue Apr 6th 2004 at 9:25pm
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Aug 22nd 2001
Looks great so far, and I like the story - who cares if it conflicts with HL2?
Will the SA80 include a 'randomly not work' feature? :smile:
Re: Asseva Quota
Posted by KingNic on
Tue Apr 6th 2004 at 9:48pm
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Feb 5th 2004
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Location: UK
Naturally Jeff, as well as a randomly fire feature, especially while whacking a new clip in.
EDIT:: Nice One Jeff, just gave me an idea for one of the levels :biggrin:
Re: Asseva Quota
Posted by $loth on
Thu Apr 8th 2004 at 12:12pm
Posted
2004-04-08 12:12pm
$loth
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Feb 27th 2004
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Location: South England
This is a great looking map, you have definatly given a feeling for this map, all the textures fit in well with each other, nice work!
Re: Asseva Quota
Posted by Junkyard God on
Fri Nov 5th 2004 at 8:16pm
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Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
Nice map dude, verry nice,
only one thing -not a comment but more of some maybe usefull info-
alot of places with tiles on the walls (metro stations, public toilets etc)
have some curved corners too, i think it might increase the beauty of you already awsome map, maybe you should try it to see how it looks.
anyway, great maps, nice textures, keep it up , it looking good