Asseva Quota by KingNic

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Map Info

Map Description

A year on from the Black Mesa incident, and Gordon is working for the sinister G-Man. A second facility, Asseva Quota was established soon after Black Mesa, its aim was to research efficient ways of repelling Xen lifeforms. One scientist was examining a live Headcrab specimen, his aim was to find a way of safely removing a headcrab once implanted on a human host. The scientist was specifically studying a substance which the Headcrab injects into its victim which enables it to control the victims motions. The substance was code-named Violet. When lab rats were injected with Violet, the rats became violant and appeared to be under the control of the headcrab from which Violet was extracted. The Violet was found to evaporate and become gaseous upon contact with Nitrogen, and becomes inert 3 hours after becoming a gas form if it hadn't infected a host. The young scientist was extracting Violet from the Headcrab specimen when a minor earthquake hit the facility. While the facility was not damaged, the earthquake knocked the scientist to the floor and he dropped the canister of Violet. The canister smashed and the Violet evaporated. The Violet was sucked into the facility's ventilation system and spread. The personnel within the facility were infected and became zombie like, under the influence of the Headcrab.

Black Operatives were sent into the facility to attempt to destroy it with a Nuclear Device, however they were unsuccesful and the device did not detonate. Gordon Freeman's objective is to find and re-arm the Nuclear Bomb.

Matters have been complicated. The British and American governments have become increasingly hostile after the Black Mesa incident, the British suspecting the American government of a cover-up, and the American government denying all knowledge. The location of Asseva Quota was leaked to the British government from an unknown source, and a British task force is en-route to Asseva Quota to investigate. Freeman must stop at nothing to complete his objective, and the British soldiers are not likely to be friendly.

Features:
-Puzzling, yet action packed single player episode.
-Complete new set of enemies.
-New weapons including the FN-P90 and SA80.
-Weapons now use clips, not an ammo reserve. You best not reload half-way through a clip.
-Spirit of Half-Life technology implemented.

Discussion

Posted by OtZman on Tue Apr 6th 2004 at 8:54am

wow, looks great :smile:
Posted by wckd on Tue Apr 6th 2004 at 1:30am

i am amazed. good job, right when it's done im definitely going to download.
Posted by Orpheus on Tue Apr 6th 2004 at 12:24am

Yak_Fighter said:
Orpheus said:
Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
naw, cataclysm was a mix of meatpack and than_industrial
i didn't use any meat pack i dont think, but than for sure.. some of our choices were similar if i recall :smile:

great minds really do think alike.. :heee:
Posted by Yak_Fighter on Tue Apr 6th 2004 at 12:17am

Orpheus said:
Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
naw, cataclysm was a mix of meatpack and than_industrial
Posted by ReNo on Tue Apr 6th 2004 at 12:02am

Looks pretty good mate, glad to see your still doing some mapping :smile: Not much to give advice on, to be honest, accept to perhaps vary that floor texture a tad, since it makes an appearance in all three screenshots. Provided that isn't indicative of its frequency throughout the map though, I'm sure it wont be a problem.
Posted by Orpheus on Tue Apr 6th 2004 at 12:01am

Yak_Fighter said:
Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
didn't you use some shaderlabs in catalyst bud?

i didn't intend for anyone to re-look at N_P, i was just making noise about myself :biggrin:
Posted by Yak_Fighter on Mon Apr 5th 2004 at 11:56pm

Yeah, but I never paid attention when running around No_Patience...

runs back to my maps
Posted by esechre on Mon Apr 5th 2004 at 9:48pm

Sounds and looks great :D Thumbs up
Posted by Orpheus on Mon Apr 5th 2004 at 9:43pm

KingNic said:
Yak_Fighter: Mix of Poke646, Meatpack and the Shaderlab all at work :biggrin:
i see some of the same set i used in No_Patience :biggrin:

can't be all bad then :smile:

look at the FLOOR
Posted by Kage_Prototype on Mon Apr 5th 2004 at 9:24pm

you can never go wrong with poke646 textures. :smile: