Snarkpit Maps Archive

Team Fortress Classic (HL) darkhorse

Beta
The inspiration for this map came from looking at a screenshot of one of Crono's WIP. I'm pretty happy how the gaps in the ceiling turned out. I tried a new way to simulate the cliffs, and I think it works well. Encouraged by this, I've decided to expand this simple hallway into a fully developed TFC map.

Team Fortress Classic (HL) Tangent

by MJ
My mars-ish themed CTF map. Map is designed for scout/med concing. Good for clan play. If you were wondering yes I used Natural Selection textures (mars theme remember). Screenshots are fairly big (1280x1024).

Map updated 8/07/06: tweaked and plays better. Please update!

few more screens:
http://gfb.combovideos.com/maps/noname3.jpg
http://gfb.combovideos.com/maps/noname4.jpg
http://gfb.combovideos.com/maps/noname6.jpg

Team Fortress Classic (HL) Toxicity

by SpiKeRs
Set in a town at dusk, with a river running through it. 3 capture points, control them as long as possible for more points.

Team Fortress Classic (HL) The Ruins

An assault map with a twist: The flag takes 3 minutes to return forcing the Defenders to guard the flag rather than the (single) Command Point.

New in this version: A Flag Tracker that displays the current flag location for the Attackers. Should make it easier to plan attacks on not-so-communicative teams. Also a couple of changes to give the Attackers a better chance and to improve the overall look and feel.

Team Fortress Classic (HL) unnamed

Beta
This is my new map for TFC and it is curently unnamed because I carn't think of one yet I only started the other day so not much is done yet and the lay out seems to be flowing out of my head quite well atm so I'm happy about that.

I have updated the screenshots wiith one of my rockwork in VHE and a shot of it ingame.

So I'll update this as the progress goes along.

[UPDATE] 7/7/04
I have updated the images with corridoor image

Team Fortress Classic (HL) Underground

by SpiKeRs
Beta
Set in an old subway system with two opposing stations, this is a tight, action packed but very balanced clan map, ideal for 5v5 matches.

Team Fortress Classic (HL) Depths Collideing _ctf

Beta
Personal Map Id: HLTF002

Sorry, but currently this map is sitting on my computer just waiting for me to finish. The map has become so large that my computer may not be able to compile it properly. So, I will attempt to create 2 versions; small and large.

This map is coming out great, it'll be a great brawl-fest.
The map includes a big death deffying split down the center.

Players spawn in a spawn room neiboring the enemies spawn room. Players will be able to see through a cage into the enemies spawn points. From here players will have the opportunity to choose whether to go to the crevas, toxic pit, or their flag room.

The toxic pit is a seperate underground location ment to enlarge the map and provide chokepoints and alternative routes. The underground location contains a single long, winding bridge extending over a pit of toxic waste, barricades for protection, and extra spawn points.

The flag rooms consist of seperate teleportation areas to which the enemy team must wind their way through tunnels of a toxic waste polluted sewer.

This will be a large winding map to ensure many opportuninties of ambush and escape. Hopefully it will be a pleasure to many. Not the best map out there, but should provide some comfort to those curious.

**Update**
The screenshots are of the beta map. The map has yet to be lit

Team Fortress Classic (HL) Dust Race 2003

by SpiKeRs
My gimmick map, its a scout racing map. I have friction down so that you can 'skid' round corners etc. There are also cliffs and drops so you can conc people off :)

Team Fortress Classic (HL) War 3

by SpiKeRs
The final map in the War series. Even more madness, this time in a warpath style gameplay. As in the 2nd map, watch out for the bombed out middle area!

Team Fortress Classic (HL) 2fort_LSD

its like 2fort as you should have guessed and is my first ever map and so far just the one pic form the 3d view in Valve Hammer Editor and couldn't have been done with out the help of antianticampersquad.

please give me coments on how you think it looks they will be most apreciated.

its in the maps page

Team Fortress Classic (HL) dragonfire

Battle to carry your team?s flag to the enemies? capture point as you?re surrounded by a beautiful landscape of waterfalls and cliff sides. This map has a large array of conc jump possibilities.

Team Fortress Classic (HL) frostbite

The team whom the base belongs to only easily accesses the upper level of the bases in Frostbite, much like the Valve map ?rock2?. This creates lots of great sentry gun locations.