Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_the_front

by gerka
This is my first map
It's a pretty small map that i think would mainly play outside the main building.
The main building itself has an underground control room, lunchroom and it's where the train pulls in. You can also get on the roof and look over the whole map. The map also has 3 control towers with spot lights.
I must say also that my friend toonquake made the skybox and the train (thx mate)
I think the map would play well with about 8-16 players but no more

Half-Life 2: Deathmatch dm_hangemhigh

by Senshi
This is may first map for HL2. It is an almost exact copy of 'Hang 'Em High' from Halo, it is my favourite multiplayer map and I think it plays really well in HL2. Looks pretty sweet too. Let me know what you think of it.

Half-Life 2: Deathmatch dm_hangemhigh

by Notion
Beta
Hang 'Em High, one of the greatest MP maps of all-time now worth playing on HL2. This is my first HL2DM map, and really just a fun map to make. I know theres two other versions out there but IMO this is the only one worth playing. And yeah its beta so please dont bash, I probably wont do much more to it anyway. Its pretty accurate to the original and has solid, fun gameplay, thanks for checking it out.

Half-Life 2: Deathmatch dm_lyceum

Beta
Basically there are 2 "big" places. The only way to get from one to another is through the portals. Well, it's kind of like a test map :)

Half-Life 2: Deathmatch dm_wasted

by Push6
Beta
Heres my current project, dm_wasted. Prison themed, which is good or bad depending on your view point. As its still in early stages, please tell me what I should add, cut or change. Thanks. I could also do with a better name, if anyone fancies coming up with one.

Half-Life 2: Deathmatch dm_surrender

by Push6
Here is my first release, in the beta stages and ready to be tested.

The maps theme leans towards an industrial area with some hints of canal system and irrigation. Theres also hints of combine presence in the area. It would probably get a bit too cramped with more than 10 players.

Like I say, this is my first release, so any pointers and comments are very welcome in order for me to improve.

Half-Life 2: Deathmatch dm_subway

Beta
The map is pretty much finished, I just don't want to make the mistake of releasing a map that has not been properly tested again. It happened once before and was largely overlooked. So, here it is. If you'd like to host it on a server and test it out for me I'd be more than thrilled to hear about it. Contact

Half-Life 2: Deathmatch dm_babble

Beta
For the 2005 Snarkpit Map Competition.

So I was thinking to myself, "What theme can I whore out for this year?" And then it dawned on me - whore out my own theme from last year!... but this time with feeling! I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself

Half-Life 2: Deathmatch dm_cigaro

by SpiKeRs
A small but colourful dm map :) Centers around an old canal with a train track along 1 side and a series of run down factories on the other side.

Half-Life 2: Deathmatch DM_Coastal

Beta
This is meant to be both industrial and coastal, it's my first proper map so don't expect something amazing! There is an outside but it is really shabby. Lots to add!

Half-Life 2: Deathmatch Thomas_secondary

Beta
This a school map i started when deathmatch first came out...at first i started it then stopped then worked more...now its almost done and some people who ive played it with thought it was nice...its a good sized map for around 2-6 people. Its very fun to play and is easy to learn I have a few fps problems i need to adress but i can fix...