dm_babble by Campaignjunkie

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Map Description

For the 2005 Snarkpit Map Competition.

So I was thinking to myself, "What theme can I whore out for this year?" And then it dawned on me - whore out my own theme from last year!... but this time with feeling! I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself

Discussion

Posted by Myrk- on Wed Aug 17th 2005 at 8:01pm

That Eula is a load of s**t- valve messed up with thier whole bronze silver and gold editions... big time, but yet all versions come with CS:S don't they?!
Posted by Crackerjack on Mon Aug 15th 2005 at 11:06pm

I would like to those hanging sheets as models rather than textures.. It would look real nice.
Posted by Pureferret on Wed Aug 3rd 2005 at 2:25pm

Wow this map looks cool, especially the cartoony look!
Posted by mrod on Wed Aug 3rd 2005 at 2:33am

this is really looking awesome.

and yes, using CS:S stuff in anything other than CS:S is illegal, it's in the EULA.
Posted by Campaignjunkie on Tue Jun 28th 2005 at 11:43pm
[Author]

I thought it was illegal to redistribute CS:S assets?
Posted by Myrk- on Tue Jun 28th 2005 at 11:35pm

The thing I feel needs modelling the most are the tops of the buildings- BUT, a time saver....

De_dust for CS:S has domes and such, look into its props... You could always just reskin the de_dust props.
Posted by Campaignjunkie on Tue Jun 28th 2005 at 10:05pm
[Author]

  • Okay, since everyone thinks it needs models, I'm inclined to agree
and I'm going to try to learn the model pipeline and such. I was kind
of putting it off because I'm doubtful I'll have time for the deadline,
but I guess it's neccesary.
  • I make all of my own textures. Before I would rework photos from
Mayang and such, but that wasn't producing very cartoony results, so
now I find myself painting more often. A Wacom really helps!
  • Fireworks sound crazy enough to work. I'll look into it. :wink:
Geeze, this competition is turning into a lot more work than I thought. But I guess that's a good thing? :smile:
Posted by ReNo on Tue Jun 28th 2005 at 7:51pm

Random idea: fireworks. The in game view looks like it would be awesome
with fireworks :smile: Would also completely set your map apart from any
others I've seen in...well...anything really. Dunno how it would best
be achieved - sprites are a bit old school and perhaps not suited to
all angles they could be seen from, but I've no idea about how
effective (or possible) any sort of custom particle systems are in
source without resorting to actual coding.
Posted by Spartan on Tue Jun 28th 2005 at 7:47pm

Campaignjunkie, do you make all your own textures or do you have one of
those keebler elves locked away in your room making them?
Posted by ReNo on Tue Jun 28th 2005 at 6:32pm

"Consider getting a job at Blizzard" :biggrin: You make it sound so easy! Not
to suggest that CJ hasn't got the skills of course :wink: If he'd actually
try learning to model that is :razz:

Maps looking not bad so far, but I preferred it in HL1. Back then it
was jaw dropping in scale and stature, but now it feels far less so.
Lighting could certainly use work - ambient light level seems a bit
high in that night shot, though the lamps look pretty nice. Overall
design is nice and I like the more exaggerated shapes you are working
in, with leaning walls and whatnot giving a nice imposing feel to the
place in a cartoony way. I'd be inclined to suggest losing some of the
detail in the textures that is creating repetition, as it is quite
noticeable at the moment. If you have access to it, play the Wind Waker
and check out the Forsaken Fortress near the start for perhaps some
more ideas, even if it doesn't quite match your theme.

I'm afraid I'm gonna have to echo the others thoughts about models -
this could really benefit from them. Having drapes between pillars that
are simply masked textures doesn't really cut it anymore, and while it
added some welcome detail to the map in HL1, it just looks out of place
in HL2. Grab milkshape and have a go - I'll bet you won't find it as
daunting or difficult as you seem to be expecting.