dm_babble by Campaignjunkie

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Map Description

For the 2005 Snarkpit Map Competition.

So I was thinking to myself, "What theme can I whore out for this year?" And then it dawned on me - whore out my own theme from last year!... but this time with feeling! I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself

Discussion

Posted by G.Ballblue on Sun Jun 26th 2005 at 5:31pm

Whoo hoo! I remember when you were working hardcore on this map last year, so I was taken a little off guard to see that you're working on it again! :shocked:

While I haven't actually seen your precentage bar myself, just how big are you going to make this map? If there is a way to generate a number, (I'm not particularly familiar with HL2 mapping) then how many brushes have you used?

As far I can tell from the screens, the only thing I would suggest would be to work out some of the blockiness -- this map, if anything, could definetely benefit from the use of models. The map doesn't look bad or anything -- very nice in fact -- but it looks a little Half-Life onenissh...... (screen 3)
Posted by habboi on Sun Jun 26th 2005 at 10:35am

The sky will be replaced with a more cartoony one. Somehow

Make some sky textures and just make a sky brush...
Anyway looks good! Why doesn't it suit the compo?
Custom textures are a lot of work but to be honest it needs new models like a melting clock to be successful.

About your map:

It looks a bit blocky at the back but of course you are going to add to that :wink:
I really like the Persia feel to it so goodluck.
Posted by Myrk- on Sun Jun 26th 2005 at 10:14am

TBH, it doesn't look suited for the competition at all! Its quite a pheasable building, unless something really, really crazy is gunna happen with the insides or something... Thats probably why not many people are entering the contest- no one wants to make custom textures, and making a really unbelievable, crazy map is hard. Takes a while to think of a good idea.
Posted by Orpheus on Sun Jun 26th 2005 at 10:06am

I am sleepy, so I will comment more thoughtful later. For now the only thing that sticks out is "10%" completed.. just how big is this thing gonna get CJ?
Posted by Campaignjunkie on Tue May 31st 2005 at 9:12pm
[Author]

I love Jet Grind Radio, in fact I still play it time to time. XIII is really a pitiful excuse for cel-shading though - those French can't do anything right!
Posted by mrod on Tue May 31st 2005 at 1:33pm

I hate how Jet Grind Radio never gets any credit for being the first cel-shaded game...
Posted by Hugh on Mon May 30th 2005 at 11:01pm

Looks a little strange but that's the idea, eh? And I love the cel-shaded thanks to XIII so now you just need to add a temple to me somewhere in it, that'd be pretty unreal.
Posted by Andrei on Mon May 30th 2005 at 9:53pm

Nice concept, im looking forward to some more screens .
Posted by mrod on Mon May 30th 2005 at 9:39pm

Youre not a terrible artist, buddy.