Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_deadstreet

by Sp3ctre
Beta
A map located in a street, inspired by a one near my house.
Abandoned storages, factories, crushed buildings and desolation.
I promise a real nice looking, very realistic and detailed map.
And nice to play...
Beta version avaiable, help me testing it!

P.S. And don't forget to read the readme!

Half-Life 2: Deathmatch DM_GasworksInc

Beta
PLEASE LOOK FOR MY UPDATES IN THE COMMENTS SECTION!

My tribute to the original HL1DM map, Gasworks. I wanted to make it like the actual Gasworks park in Seattle, but it was just too complicated... plus I was limited to not being able to make custom textures and models for the map contest. :P

I know a lot of people didn't really like this map in HL1, but I always had a lot of fun and I wanted to give it an overhaul. I stayed pretty true to the original map, but enhanced a few areas to allow things to make more sense...

When it's out, I hope you enjoy my first Source map...

This map is dedicated to my girlfriend, who almost gave me the boot while I tried to finish it up before the 1/15/04 deadline. :)

UPDATE: I have added a link to my website where I have several hundred screenshots, many from early map development...

UPDATE: I just found out about something that was causing major slowness in the upper/outdoors section and have fixed it (along with a new 3D Skybox!) I will release another version within the next week!! Thanks for all the comments.

Half-Life 2: Deathmatch dm_Sanctuary_Reloaded

THis is a map of several parts consisting of a central castle arena with observation rooms on either side and with elevators in the keeps to the overlooking battlements. From the lower arena there is access to various other parts of this map which include a board room, a central stairway and corridors leading to storerooms, with elevators, a garden and fountain area, and an under ground garbage crusher. There are hidden traps for the unwary, and plenty of places to explore.

Half-Life 2: Deathmatch dm_heaven

Beta
A HL2 DM Map that is being done my me for you the HL2 fans its my first HL2 DM Map no it dosent quite keep up to the standars we are all used to and I think the maps to big!

I keep on thinking I'm going to scrap it but I never do.

But the show must go on, if only I had some help as I have to go to college everyday and that dows not leave me much time for the map.

Half-Life 2: Deathmatch Industrial_Sabotage

by JWNET
Beta
Ok... Screw my old idea. I admit that it was lame. Now this map will eventually be a large team deathmatch level which will incorporate the great tutorials from snarkpit. So far I have the outermost building of a large city done. It has many levels including a basement and sniper post. I'm going to continue 2 release updates on my server (JWNET).

Half-Life 2: Deathmatch DM Cliff House

Deep within the countryside outside City 17 lies a hidden house at the centre of a
terrible murder. The corpses of the family are still within the blackened basement,
the clues of their gruesome deaths splattered around the house.
What was once an idyllic hideaway with a small lake and tree house is now a rotting
and festering swamp, and before the Police arrive the perfect place to stage a deathmatch!
Known issues
  • Non yet, let me know if you find any!
  • Requires a fairly hefty PC because of the amount of detail and size of the map.

Half-Life 2: Deathmatch DM_Insurgence

by Blinn
My first real map, of which I spent more than a few hours on. It is basically a small section of a prison complex, which contains three floors, with various cells on each and a warden's office at the top.

Half-Life 2: Deathmatch Dm-DryDock

by GoLDeN
Beta
I started this map last december, have been working on it weeknights and weekends since then. It started as an idea for a prison and then soon turned into an old rundown dock for car imports. It's quite large, should suit 16 players. Hopeing to add alot more detail and then optimise, layout is pretty much complete.
Would love some feedback on the images so far..thanks:)

Half-Life 2: Deathmatch dm_insurrection_b2

Beta
This is an HL2DM map set to take place at the location of one of the first citizen uprisings shortly after the destruction of you know what by Gordon (didnt want any spoilers for the single player game in here). I have yet to test with more than a few people, but i would estimate this map to be suitable for around 12 players.

The map is about where i want it to be, but i left the completion at 90% because i haven't yet had a big playtest, and there are a few minor issues i haven't gotten around to fixing yet.

edit: the map has been rehosted, if you follow the above link, the file is dm_insurrection.rar in the Official Valve Map Contest Entries section. The link to go directly to the file was too long to paste in the box.

edit: i've fixed those pesky texture errors and changed a few things, including weapon layout.

edit: renamed to not give an error message when joining a server with the old version

Half-Life 2: Deathmatch BunkerWars

by Bobv
BunkerWars is a map set in the mountains, with two bases facing each other. There are two bunkers that you can hide in, one containing a crossbow; the other an RPG. There are two fortifications, nice to stop and hide when running across the battlefield. There is also a pair of sniper platforms, hit the button and the platform goes up for 60 seconds, when it is up in the air you can push it around with your gravity gun. The bases have spawn rooms, which helps you fight spawn camping by letting you organize your team. The bunkers and bases are connected by tunnels, on the exit of each tunnel is a door that can only be opened/closed from the outside. All of this creates several ways to get to the enemy base, and many places where to fight (in the tunnels, in the air, in bunkers, in bases, etc.)

Half-Life 2: Deathmatch killbox_v2

This is version 2 of killbox. It is nearly a replica of the original. It is a bit rough because it is my first map. But all the gameplay is maintained from the original from HL1 DM. Dload and play!

Half-Life 2: Deathmatch Outpost

by G$
The theme of the map is based on the Combine architecture found at the end levels of HL2; it takes place on an Combine Outpost farther away from the city.

The final version is now complete!!!

What's been updated is in the text document located in the zip file.
  • G$