Snarkpit Maps Archive

Half-Life 2: Deathmatch The Cave

by mrated
Beta
The Cave is a small 2-4 player Half-Life 2 Deathmatch map set on a rocky island in the middle of nowhere. Use the supplied weapons or be like cavemen and throw rocks at each other, just watch out for the seagull poop.

It all began with a simple tutorial by Fakedawg over at The SnarkPit which demonstrated making realistic tunnels and caves... I just couldn't stop and this is the result.

[edit] Ironed out a few bugs. WARNING: This map may crash HL2.exe when you unload/quit it! I have a support request over at SteamPowered and am waiting on Valve's response.

Half-Life 2: Deathmatch dm_complex

Beta
This is my 1st map , all feed back welcome :P sorry need to find some were to host the map

Half-Life 2: Deathmatch NBHQ2

by mrated
Back in 1999 I made a map for HL1 for a group I was in called NetBastards. Since the release of the HL2 SDK I've reworked it to fit into the HL2 world.

There are three distinct levels in the map with the warm and quiet ground floor. Jump into the elevator and travel to lower ground to the office area with fluro lights and plenty of office stuff to throw around. Take the stairs, or the airconditioning ducts, to the basement which is used for storage and offers wide open spaces.

I've kept the geometry the same in the upgrade but have taken advantage of the new texturing materials and environment entities. The biggest advantage through doing this means it'll run on low powered machines (my friend tested it on his TNT2 card and was getting 60fps)

[edit] Resized all screenshots on my site

Half-Life 2: Deathmatch The pit

by Devious
This is a remake of one of my old halflife 1 maps , I used this to get into the new hl2 hammer as this map uses a few tricks and traps here and there so i learned a lot about the new entities.
Look out for the buttons on the walls/roof and shoot them to use the traps on people.

Beta 2- Added more details and ambience and a couple of secrat places.

Final Version- Removed weaponstrip at spawn, added more details.

Half-Life 2: Deathmatch Crimson Tide

by Perin
This is my highway 17/coast based map for the HL2DM contest. All buildings are explorable. There is also a sewer area which I recreated from HL2 because I liked it so much.

More screenshots at http://3d-perin.net/dmap/final

*A really big thank you goes to Brian 'Warfle' Durar as he helped me with problems and supported me along the way.

Half-Life 2: Deathmatch DM_Fractal

Set in a Combine waste desposal facilty, This Deathmatch is set on three levels, with chutes constantly piping garbage into the destruction device.

Be warned, it's just as harmfull to humans as rubbish!

Half-Life 2: Deathmatch dm_waterfront

by Neo
This is my entry for the Valve mapping contest.
I believe I'm nearing the end of making this beast, just a few things left like fixing all the bugs and perfecting the gameplay.
It's based around a few waterfront houses with a highway/road going through the middle which goes into 2 tunnels at either end.

Half-Life 2: Deathmatch dm_collaborator

by FathomX
Beta
This is my first map for any game.

It has no lights, props, or skyboxes yet and the only reason I'm putting it up here is so no one steals the name b4 i finish it.

If anybody have any advice not having to do with lighting or prop placement I'd be most grateful, but keep in mind it is far from being finished.

Half-Life 2: Deathmatch ctf_export

CTF_EXPORT - Capture The Flag

Map By MagicTMP( magictmp@editlife.net )
Tweaking and CTF Scenario by raeven0 ( raeven0@editlife.net )

Despite WHATEVER YOU MAY HAVE HEARD, this is the FIRST
Original Capture The Flag map for HL2DM. This map is a mix of
Bombing Run from UT2K4 and Capture the Flag. The objective is
to bring the enemies' colored ball back to your flag room by
shooting, passing, etc. Your score is shown at the bottom of
your screen. You could say it's a part of the HUD. Enjoy, and
spread the word!

Special thanks to:
  • Object, Hamst3r, Fi3nd, Flashdevil, [TK]ArchWolf, Morph-Ninja,
and all of the beta testers involved!

Half-Life 2: Deathmatch Hardcore

by Oddy
Hi,

This is my first map created with the hammer (got more experience with the unreal editor)
My map is pretty small and hopefully will contain fast gameplay and ofcourse lots of fraggin' :D

//edit
Ohhhhh stupid me :'(
I formatted and lost the original .vmf files...... (i know dumb)
Just didnt thought bout it, thankfully hench had the latest version i send him...
So i cant work on it anymore so ill just release it :)
Gonna start on another map soon :)
Enjoy

Half-Life 2: Deathmatch Rocky

by Hench
nothing fancy in design but a good fun frag map
i hope u like it !

Half-Life 2: Deathmatch Dm_Under

by DrGlass
Beta
This is my second go at a map, my first wasn't bad but It didn't work out. I'm going to try and submit this to the valve contest if I can finish it in time.

The map takes place in the sewers of city 17. There is a huge battle going on above ground, which can be seen and felt.

I plan to add a few traps and other ways to get hurt, there will be 'puzzles' that will give better wepons (like pulling wepons under fences or out of fires)

everything is working out well and I should have a finished product with in the week.