Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_fragland

small map for fast fragging!

This is my first map for hl2dm so be nice :)

/Frontier Psychiatrist

Half-Life 2: Deathmatch dm_station14

by Lan
Beta
station 14 is city 14's train station. a train station in a city that's in a wasteland. to the north of city 14 is city 13 and west is city 15. i dont even know if i spelled city correctly. anyway city 14 is the smallest city. and is in the center of a vast desert like wasteland. population is only about a hundred because people keep killing each other, thats why its a deathmatch map.

nah im jus bulls**tin yoou, tell me what you think

Half-Life 2: Deathmatch DM_Entrapment

Beta
Its the very first time ive used Hammer, so its my first map, i'm quite pleased with progress ive made in a day or so, so hopefully i'll make bigger and better maps, although this one is really fun to play with 4/5 people.

Half-Life 2: Deathmatch Tower: Final release

by richcz3
This is the final release for Tower and it is ready for download
Changes made by request:

Removed barriers up toward central tower corridor
Removed some explosive barrels and spaced them out.
Fixed:
Combine Tower ladder upper dismount fixed
Also implenmented a guide bars allowing player to strafe on Combine tower without falling off.

Any questions, comments or suggestions:

rich_even@yahoo.com

Half-Life 2: Deathmatch scrapyard_c2

This map has 3 large arenas, several smaller rooms, and many tunnels connecting everything. It has basically all the weapons spread out across the map, and a good mix of powerups. It also has some buggies if you like to drive. I decided to make the map as bright as possible because there are a lot of dark maps, and I don't like darkness in DM.

Half-Life 2: Deathmatch Exodus

by Trapt
Beta
I thought I'd challenge myself, and try to make a map based in Ravenholm.

Still needs a LOT of work done, but I feel it is good enough to show.

Lighting is not in any ways too dark for DM, as it has been tested.

Please, feel free to comment. Every comment will eventually help the map to be as good as it can.

:)

For more high-res screenies, head here: http://thejuice.hollosite.com/trapt/even_more_newer/

Half-Life 2: Deathmatch dm_2212

Beta
This is only a medium sized map. I wanted to have a portion of the map both inside and outside. I plan on making this a Team Death Match map eventually. Thanks to Leperous and Reno for the help, both direct and indirect.

Comments welcome.
-Kazigmal

Half-Life 2: Deathmatch dm_Stalkyard

by Boxy
Remake of the classic Stalkyard from Halflife 1. Trying to stay as true to the original as possible, but slight changes will be made. The map was originally intended to be released as part of a mod I'm working on, but I figured a HL2DM version wouldnt hurt...

Now works in both Linux and Win32 environments

PLEASE DELETE OLD VERSION IF YOU HAVE IT AND REPLACE WITH THIS ONE.

Half-Life 2: Deathmatch dm_harbour

This map is set in a small harbour somewhere on the coast, with a few warehouses and other buildings, a beach and other assorted harbour-like things. Probably plays best with less players, ~10-16, but has spawns for +32 people.

Half-Life 2: Deathmatch killboxdm

I know... another lame ass killbox map. Well, I'm new to mapping and got in the spirit from watching my roommate, who is currently working on Gasworks. I figured I would start off with an easy map to keep me from getting discouraged and introduce me to the mapping world. I kept the map geometrically the same, added some extra goodies to take advantage of HL2's physics and lighting.

Half-Life 2: Deathmatch dm_gasworks_abdn

by dodge
Beta
Since the release of HL2 SDK I've been messing about trying to learn the art of MP mapping, doing basic rooms, physics, etc.

Having learnt so much I thought I'd give creating a map a try. I didn't want to start with anything too complicated so that's why (or one of the reasons why) I chose the old HLDM map Gasworks.

Most people will know Gasworks map from HLDM; It's a little bland texture and detail wise, but it is my first map and that's why I felt comfortable doing it. Apart from that, it used to be one of my favourites.

Anyway, I've attempted to integrate a couple of physics items into the map but I've remained faithful to the original design and look ? though don?t quote me on that.

Half-Life 2: Deathmatch dm_centre

Oh and before you jump on my back for poor spelling. I'm British and you should know by now we are all crazy nonconformist who put r's before e's.

Just finished this. Its quite small but I?m reasonably pleased with it (using reasonably in a flexible way). One of the main aspects of this map is the use of physics. For instance the magnum (aka noob cannon) and rocket launcher can only be accessed via use of phys objects. It also has a crane which i though we be a nice touch. Making forts and what not with it biggrin.gif. Updates in the future are mostly going to do with aesthetics and adding a few more indoors areas. More detail, better 3dsky box, rain that isn't purple and making the cube maps actually work!:. Anyway enough of me blabing hope you enjoy this.