Snarkpit Maps Archive

Counter Strike Assault on Pelham 123 (CS)

by keved
INTRODUCTION:

Title : Assault On Pelham 123
Type : Counter-strike 1 level
Date : 13th May 2000
Filename : cs_pelham123.bsp
Filesize : 5.1mb

CREDITS TO:

1) Valve/Sierra.
2) The Counter-Strike team for their great mod.
3) The Zoner compiling tools verson 2.5
4) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!
5) Textures credit: the creators of the official texture wads included in Counter-Strike.
6) Textures credit: a few from each of the awesome PC games Swat3, Deus Ex, and Kingpin. Buy them if you haven't already done so. Please refrain from playing this map until you have.
7) Textures credit: the 'megawad' textures, compiled by Cremator.
8) Steve "Salamander" MacCullum for the police cars & textures. Used with permission. Email; steve-mc@home.net
9) An unknown author for the burnt out cars (which I altered to suit, and added the fires.)

INSTALLATION:

All files into ..\half-life\cstrike\maps\

PLAYERS:

8-20 players.

FEATURES:
  • Two sets of "maintainance doors" are locked by padlocks. Shoot the padlocks to open the doors.
  • A security camera system is available to help the Terrorists defend the building. The camera systems are located in two areas; one cluster beside the Terrorist spawn area (containing cameras that overlook the map exteriors) and a second cluster on ground level (containing cameras that overlook the map interiors.) The Terrorists can reach both clusters before the CT's, but if the camera system falls into the hands of the Counter-Terrorists, they can use it to help their attack.
  • All wooden boards covering windows can be shot-through, as can all openable doors.
  • Hostage rescue zones are placed immediately outside all exits of Pelham station. The Counter-Terrorists don't have to guide the hostages all the way back to the CT spawn point, just to an exterior area.
  • If both teams rush straight away at the beginning of a round, the Terrorists can reach any entrance to the building at least a few seconds before the Counter-Terrorists reach them. On the other hand, the CT's can exit the warehouse via either exit before the T's can get outside the building. This ensures the T's get a chance at securing & defending any entrance into the building, whilst the CT's have a chance to secure the area outside the warehouse & assault any of the entrance points without the fear of not making it out of the warehouse in one piece.

Counter Strike chessboard

Beta
This map is basically a giant chessboard. I am in the process of making it right now. I think that it will be a pretty sick map if it is ever finished.

Counter Strike cs_shipyard

by LionEye
Beta
This is my first map and hope it will come out some day :)

Counter Strike cs_coalmine

Located at a small mining operation with hostages
held in the storeage warehouse. Terrorists start beside the warehouse,and Counter-Terrorists start beside the office trailer. A direct path connects the spawn points with a large rock formation helping to keep snipers at bay. A system of underground tunnels also connect three corners of the map, allowing for gameplay much like cs_militia. A generator by the counter-terrorist spawn can be destroyed, turning off of all the tunnel light and making the tunnels pitch black.

Counter Strike de_arboretum_v4

de_arboretum entails a small visitor's center and surrounding area. The CTs start near the security desk and the Ts in the bathroom. The layout is that of a figure eight, with bits of foliage and such for cover. Glass doors separate the areas. The two bombsites are littered with cover, making them defendable by both T and CT forces.

Gameplay is moderately paced, with team strategy being the key to a win.

Counter Strike Fastrock

by RaPtoR
-=cs_fastrock=-

Environment: Desert
Hostages: 3
Mission Type: Hostage
For CS: 1.6
By Hannes Landeholm

Description:
A small and quite fun multiplayer counterstrike map. Perfect for home lan partys etc where you only want to be 4-8 players at maximum. Even though it's small, it got room for many open, long distance battles. The hostage position is a house witch will be hard to hold by the T, there are three entrances into it, the front door, sewers and a window. The mainpower switch can be pulled in the basment so prepeare for flashlight battles, but no hide and seek!

More info:
It was actualy over a year since i made this map, but i havn't published it somewhere since (i've actualy lost the source xD). The map looks pretty nice, it was defenetly not my first map (even though i didn't know how to use light_environment). There are no known bugs, ive fixed them all! (so you wont be able to jump into the wall somewhere etc) I have also played it on my local internet caf? and my friends thought it was good (they couldn't beleve i'd made the map since i was 14 yo)

P.M. Please read the "README BEFORE EXTRACTING.txt" in the zip file, before you EXTRACT it somewhere!!! The zip file will actualy place all the files where they should be IF you extract in the right folder.

Have Fun!

Counter Strike cs_mgs

This map was inspired by Metal Gear Solid, hence its name. but its a great small map lots of ways to go and if your bored have a rifle fest down stairs in the lower section.

Counter Strike ka_mazes

This is just a different type of map i know ka means knives but i didnt know and i didnt want to mess with the name. Its basically a map with a glass maze you have to find your opponent and kill him...not that hard its clear glass...a map that tends to drive you crazy because of the glass walls.

Counter Strike cs_palace

This map is just weird in a good way its full of space and things to look at. Didnt take me too long to make maybe a week or 2. But its a fun map.

Counter Strike cs_assault001

I know everyone is sick of Assault maps but come on its a classic there are alot of changes to this map over the other versions, such as more running space, getting rid of troublesome spots for t spawns, sniping for all, a garage area, a finished bridge relocated hostie rescue points and renovated Terrorist buildings NO cameras

Counter Strike de_ghseriousstrike_r2b63

by hardy
revision of an agypt artifakt museum.
inspired by serioussam-locations and the atmosphere of darkness and lonelyness.

good for 1on1 to 5on5...

NEW in the revision of that map: firedoors, new ways and some gimmicks.

beware of shooting at the firedisg. :-)
use the lift or the secret ways...

includes the overview.

Counter Strike de_ghseriousstrike_b39

by hardy
beta of an agypt artifakt museum.
inspired by serioussam-locations and the atmosphere of darkness and lonelyness.

good for 1on1 to 5on5...