INTRODUCTION:
Title : Assault On Pelham 123
Type : Counter-strike 1 level
Date : 13th May 2000
Filename : cs_pelham123.bsp
Filesize : 5.1mb
CREDITS TO:
1) Valve/Sierra.
2) The Counter-Strike team for their great mod.
3) The Zoner compiling tools verson 2.5
4) A few custom textures used without permission from Quake 3 Arena, Unreal Tournament, & Kingpin. Apologies for ripping. Make sure you buy all 3 games if you haven't already done so!
5) Textures credit: the creators of the official texture wads included in Counter-Strike.
6) Textures credit: a few from each of the awesome PC games Swat3, Deus Ex, and Kingpin. Buy them if you haven't already done so. Please refrain from playing this map until you have.
7) Textures credit: the 'megawad' textures, compiled by Cremator.
8) Steve "Salamander" MacCullum for the police cars & textures. Used with permission. Email;
steve-mc@home.net
9) An unknown author for the burnt out cars (which I altered to suit, and added the fires.)
INSTALLATION:
All files into ..\half-life\cstrike\maps\
PLAYERS:
8-20 players.
FEATURES:
- Two sets of "maintainance doors" are locked by padlocks. Shoot the padlocks to open the doors.
- A security camera system is available to help the Terrorists defend the building. The camera systems are located in two areas; one cluster beside the Terrorist spawn area (containing cameras that overlook the map exteriors) and a second cluster on ground level (containing cameras that overlook the map interiors.) The Terrorists can reach both clusters before the CT's, but if the camera system falls into the hands of the Counter-Terrorists, they can use it to help their attack.
- All wooden boards covering windows can be shot-through, as can all openable doors.
- Hostage rescue zones are placed immediately outside all exits of Pelham station. The Counter-Terrorists don't have to guide the hostages all the way back to the CT spawn point, just to an exterior area.
- If both teams rush straight away at the beginning of a round, the Terrorists can reach any entrance to the building at least a few seconds before the Counter-Terrorists reach them. On the other hand, the CT's can exit the warehouse via either exit before the T's can get outside the building. This ensures the T's get a chance at securing & defending any entrance into the building, whilst the CT's have a chance to secure the area outside the warehouse & assault any of the entrance points without the fear of not making it out of the warehouse in one piece.