Snarkpit Maps Archive

Half-Life: Deathmatch A_Grim_Killbox

Beta
My twist on the "killbox" theme. I'll update this soon.... (Map released)

Half-Life: Deathmatch A_Grim_Heart

Beta
Recent work released this year, I'll update this soon....

Very funny map, the bed vibrates when the control panel is shot, turns it into a bounce pad. There are a lot of funny sounds and music as well.

Half-Life: Deathmatch A_Grim_Xmas

Beta
Recent work... Will update soon. (Released)

Half-Life: Deathmatch A_Grim_Hell

Beta
Recent work, will update soon.... (Map released)

Half-Life: Deathmatch Alpha_Tau

Beta
To be updated..... (Map released several years ago, I am in the process of updating my profile to include my older projects and my most recent).

Half-Life: Deathmatch BETA44

Beta
This deathmatch map beginning in end of July 2002 and make bsp file in end of September 2002, i have decided to release this bad map, 11 years after, my first and last try to make a decent map and never finished (maybe one day), with all noob errors making maps, like the skybox around the map (hehe no leaks, very not cool trick), making bad polygons, you can see my first two archs tests in the map never delete them, no theme map, this map come directly from my brain inside worldcraft. But some parts are cool i think, and you can find some secrets hidden teleports.

Half-Life: Deathmatch DM_Cybrain & TDM_Cybrain

Beta
Hello,

i wanted to share this map, created in 4 hours, started by a fun contest with friends. ( without compiletime+fixes )

I added too a TeamDM version.

DM_Cybrain ( 1 vs 1 )
TDM_Cybrain ( 2vs 2) ( 1 vs 1 vs 1 vs 1 )

Download link : http://www.gamefront.com/files/22284789/DM_Cybrain.zip

Feedback welcome :)

Half-Life: Deathmatch Technicality

I've been completely absent from this site for a very long time, so I figured I'd upload the first map I've actually completed in over two years here in order to break the silence. It's a small map set in a damaged lab environment. Recommend 2-8 players.

Enjoy!

Half-Life: Deathmatch subtec

A deathmatch map for Half-Life

(missing sprites added)

Half-Life: Deathmatch dm_neb6_station

by 8chaos
18 player small office complex

-semi-destructible environment
-map source included

Half-Life: Deathmatch dm_datacenter_sm

by 8chaos
small deathmatch level for half-life, uses .64 of video memory. embedded custom wad file

i've been having a hard time trying to design levels so i took a break.

please let me know if works with out the wad file.

thanks snarkpit!

Half-Life: Deathmatch Mayacore_v1

Beta
Today I release my 3rd deathmatch map for Halflife 1.

Theme: Maya-Egypt-Fantasy mix.
Created in 2-3 Weeks.
The aim was to create a unique map with a awesome balance of weapon-/item-/playerstartplacement.

Mapinfo:
Solids: 3098
PointEntities: 881
SolidEntities: 141

Weapons:
Weapon_357 x2
Weapon_9mmAR x4
Weapon_crossbow x2
Weapon_gauss x1
Weapon_handgrenade x4
Weapon_hornetgun x2
Weapon_rpg x2
Weapon_satchel x4
Weapon_shotgun x6
Weapon_snark x1

Players:
Info_player_deathmatch x 18

Comments are Welcome !