Snarkpit Maps Archive

Half-Life: Deathmatch Evermore

by Kampy
In this medium size map there is an outside area and two lab parts. The connectivity is great, since there are teleporters and a bridge which connect both labs and the outside area. There's also a powerful cannon installed at one of the outside walls which can be used from one of the labs. The map plays decently, the weapons and items are placed well without an imbalance in importance of the map-parts. The grafic looks nice although there is nothing which I would call sophisticated achitechture. There is a bug at the vent, the func_doors flicker in the wall when they are opened, but thats it. The atmosphere is pretty good I think, I like the broken fence and the bridge plus the good use of unknown standard textures. Evermore has been Level of the Week at PHL when Mikee still did them. I think this map is good enough to recommend it to all of you.

Half-Life: Deathmatch Flowcore

by Myrk-
The biggest DM map ever created (maybe...). A remake of the Black Mesa Reactor coolant facility.

Half-Life: Deathmatch radiator2

Beta
Made on one boring weekend

r_speeds < 500

Half-Life: Deathmatch radiator

Made for the "Thewall.de 0ldsk00l-Contest".

Half-Life: Deathmatch abandoned_space

Battle against other players in an abandoned space station. The station's former occupants were military troops, so there's bound to be weapons for you to use to terminate your opponents with.

Map 1 in the abandoned series.

This map is definately not my best work, I couldn't have made it any more detailed due to r_speeds nearing the "software-user killing" level. I guarantee that the rest of the series will be better than this.

Half-Life: Deathmatch Reactive

-HLDM-
Released 2 days after Bactualloid.

Expected Release Date: 2002
Actual Release Date: 2002

Half-Life: Deathmatch Bactualloid

-HLDM-
First release and it shows.

Expected Release Date : 2002
Actual Release Date: 2002

Half-Life: Deathmatch Cliff Complex

-HLDM-
New textures and sky. Detailed cliffs and rock settings while maintaning low R_speeds. Deathmatch player load 2 to 6 players.

Special thanks:
-Orpheus
-Cash Car Star
-ReNo

Testers:
-DocRock
-Juim
-Cash Car Star

Expected Release Date: mid October 2003
Actual Release Date: October 7th 2003

Half-Life: Deathmatch Vernon

My contrast map for the comp, takes place inside a techy building surrounding the base of a tree. I'm really pleased with how it turned out. Only a few weapons are included, as I feel some weapons just wouldn't go with this map. I apologize to tau-whores, mp5'rs, and 357'rs. I do not apologize to firehosers and spawn tripminers, ya bastards.

Half-Life: Deathmatch Grievance

Exciting, fast-paced map influenced by frenzy and datacore.

Half-Life: Deathmatch Glimmer

Simple map with a unique teleporter effect.

Half-Life: Deathmatch Outrage

by Blah
This is my latest DM map, it's a medium-sized mainly outdoor map, with a couple of secret rooms and traps here and there.