Snarkpit Maps Archive

Half-Life: Deathmatch HL_Resident_Evil

by Kampy
The theme is clear when you look at the title: Resident Evil. What it actually is is the gigantic mansion of Resident Evil (1) for those who dont know: this is horror adventure type playstation game. The textures are taken from the game and the official max payne texture pack and some are self-made. The map concept is only very few ammo and weapons in a huge map and you begin with your crowbar only. The items are all placed as they were in the playstation game. You start with a small intro where you see the outside of the mansion and you get the message "you could escape into the mansion where you felt save, but..." or somethin. Then inside the mansion you need to search your weapons and ammunition - it's a pretty good advantage if you have a glock and your enemy doesnt! I've included two sounds in the zip file one is the tic-tac of the clock in that big dining room and the other sound is a combination of the background music files - I took the best music of the mansion area and made one sound out of them so that all the music will played one after another. The sound and visuals make the map real scary, sometimes you really get a shock when you see the enemy or hear a shot.

HL_resident_evil is huge - there are two big rooms, one is the main hall and the other the dining room and a lot of corridors and other rooms. If you dont know Resident Evil you might get lost and dont find the weapons or ammo. The two big rooms are seperated from the rest of the map through brushes and the doors work like teleporters, because the r_speeds were too high the common way. Since the map is very big you should at least have four people playing it who know Resident Evil or the map. The only weapons in this map are glock, shotgun, colt, machine gun and handgrenades - I really like the alternative gameplay and the atmosphere. This map is a remake of my very old Counter-Strike map de_resident_evil or actually it's the map that I wanted to make when I began with the map which became de_resident_evil later. HL_resident_evil is a map with a great atmosphere and special gameplay and I recommend this to all Resident Evil fans and to players who like big scary maps or want a total gameplay change from what it's normally.

Half-Life: Deathmatch Evermore

by Kampy
In this medium size map there is an outside area and two lab parts. The connectivity is great, since there are teleporters and a bridge which connect both labs and the outside area. There's also a powerful cannon installed at one of the outside walls which can be used from one of the labs. The map plays decently, the weapons and items are placed well without an imbalance in importance of the map-parts. The grafic looks nice although there is nothing which I would call sophisticated achitechture. There is a bug at the vent, the func_doors flicker in the wall when they are opened, but thats it. The atmosphere is pretty good I think, I like the broken fence and the bridge plus the good use of unknown standard textures. Evermore has been Level of the Week at PHL when Mikee still did them. I think this map is good enough to recommend it to all of you.

Half-Life: Deathmatch Flowcore

by Myrk-
The biggest DM map ever created (maybe...). A remake of the Black Mesa Reactor coolant facility.

Half-Life: Deathmatch radiator2

Beta
Made on one boring weekend

r_speeds < 500

Half-Life: Deathmatch radiator

Made for the "Thewall.de 0ldsk00l-Contest".

Half-Life: Deathmatch abandoned_space

Battle against other players in an abandoned space station. The station's former occupants were military troops, so there's bound to be weapons for you to use to terminate your opponents with.

Map 1 in the abandoned series.

This map is definately not my best work, I couldn't have made it any more detailed due to r_speeds nearing the "software-user killing" level. I guarantee that the rest of the series will be better than this.

Half-Life: Deathmatch Reactive

-HLDM-
Released 2 days after Bactualloid.

Expected Release Date: 2002
Actual Release Date: 2002

Half-Life: Deathmatch Bactualloid

-HLDM-
First release and it shows.

Expected Release Date : 2002
Actual Release Date: 2002

Half-Life: Deathmatch Cliff Complex

-HLDM-
New textures and sky. Detailed cliffs and rock settings while maintaning low R_speeds. Deathmatch player load 2 to 6 players.

Special thanks:
-Orpheus
-Cash Car Star
-ReNo

Testers:
-DocRock
-Juim
-Cash Car Star

Expected Release Date: mid October 2003
Actual Release Date: October 7th 2003

Half-Life: Deathmatch Vernon

My contrast map for the comp, takes place inside a techy building surrounding the base of a tree. I'm really pleased with how it turned out. Only a few weapons are included, as I feel some weapons just wouldn't go with this map. I apologize to tau-whores, mp5'rs, and 357'rs. I do not apologize to firehosers and spawn tripminers, ya bastards.

Half-Life: Deathmatch Grievance

Exciting, fast-paced map influenced by frenzy and datacore.

Half-Life: Deathmatch Glimmer

Simple map with a unique teleporter effect.