Snarkpit Maps Archive

Half-Life: Deathmatch 6000_6v6

Fun map full of secrets. This is another version of 7000_7v7 except this one has a ton of secrets, and even more custom textures. More sounds were also added. Enjoy finding all of the secrets!
Many of my other maps can be found here:
http://www.poopmesa.com/forum/forums/twitchs-maps.45/

Half-Life: Deathmatch 7000_7v7

Inspiration for this map came from 2000_2v2 by Jake. I used to play that map all night pestering other players that didn't know the secrets of the red room. For the other players that knew the secrets, it became a battle of who could hold the red room for the longest and keep the others out of there. Many times this was easy and fun to accomplish if you had a team mate or friend in the server to help so one could watch red room and the other could watch the back halls.

This map was was built from the ground up. There was no decompile of the original map because I wanted to ensure the map was built better than before and I wanted it to run better than the previous version.

7000_7v7 is pushing the limits of the goldsrc engine!

I created several animated textures, a ton of other textures, and used textures made by several other authors of which I have listed in my readme file included with the download. Please forgive me if credit is missing.

The map will be running 24/7 on the POOPMESA.COM Map Test Server for a couple weeks so people can check out the map and download it from the server. Fast downloads are enabled.

There is a large amount of differences between the original version and my new 7000_7v7 version. I did a lot of changes to ensure the map had better r_speeds and for the most part, it does! I improved many aspects of the map and added a ton of new secrets that will be hard to find. The map will be amazing for a lan party! Get the old-school half-life players together for this map and have some fun!

To those waiting for the map release, I am sorry it took so long! There were several bugs that took me a while to figure out and several ideas that took me a long time to implement because I they were somewhat complicated compared to the things I have done in the past with half-life entities. The goldsrc engine has its limitations and that made things tough to implement.

I hope you find the map enjoyable!
I posted here as well:
http://www.poopmesa.com/forum/threads/7000_7v7.863/#post-969

Half-Life: Deathmatch agctf_legacy

I made this map for use on half-life adrenaline gamer mod which has support for CTF. The map will also support all other gamemodes as well.

Half-Life: Deathmatch Encore

This is a small labtype map with oodles of awful injokes and random Dominion cards littered all over the map. It started as a map in one of our infamous fast-mapping contests (Who can create the coolest map in an hour?) and became littered with cards because the other contestants needed more than an hour. After the map was tested extensively (I'm talking about a few hours of drunken gaming), i added a few "funny" advertising images, some eye candy and another room.
After another LAN party, i finally got off my lazy ass and finished it. So here it is in all it's glory, looking not much worse when sober.

Half-Life: Deathmatch ag_crossfire

Here is a map I made for adrenaline gamer mod but also made available for regular HL deathmatch. Fast pace tournament map. Complete rebuild of crossfire for optimitazion and better game play... especially tournament style. Anyhow, there is a secret in the map that pits one player against the other because it is a resupply area for ammo and health. There are always two players fighting over it. The back area is wide open for those air battles... gauss to rpg to xbow, etc.
The nuke button has been removed as well as the cannons.

Half-Life: Deathmatch dabo

Here is a map I made for competitive play. Mainly built for adrenaline gamer mod but made obviously it was made available for regular half-life deathmatch. This is somewhat comparable to crossfire I suppose. Has custom textures and sky map as well. Dabo is my wife's nickname... nobody ever asked me why the map was named Dabo and that has always surprised me.

Half-Life: Deathmatch castle_overload

remake of my 5_5castleV3 map. This rebuild added even more secrets! As if there wasn't enough already! You can get lost in this map and go exploring for a long time only to get even more lost and only to find even more secrets! Everything connects to something and many secrets provide for advantage. This is my castle map masterpiece.

Half-Life: Deathmatch 5_5castleV3

Castle map I made back in the old days. Crap load of secrets and based off the original map by [RDC]Spook 4castle.

Half-Life: Deathmatch rdc_basex

Small size map. Suitable for 4-8 players. 4 towers and 4 hallways with roofs to access. The rdc stands for Robo Death Clan [RDC]. There is a switch in one fo the towers that opens up the helipad to reveal an RDC brush that is texture lighted white. There is also a secret stash in the map.... mainly for clan members so it will be hard to track down and even see anyone go to. This map may be small but it has heavy use of large size textures which could slow down those older systems. I plan to release a version that utilizes the basic half-life texture set.

Half-Life: Deathmatch Toxic_Core

by Ernexus
Version: 1.2

The map is designed for team fights, but it also fits for standart deathmatch. As map's name suggests, it has a possibility to release toxic materials deadly for all players. There are some other traps too.

Half-Life: Deathmatch rdc_twitch

Large map designed for 8 or more players. Like a few of my other maps, this one has secrets that give the player an advantage over others. The secrets aren't complicated in any way. This map was made for RPG and XBOW fun. I left the edge around the water in hopes to keep bots out of it.

Here are a few of my other HLDM maps:
ag_crossfire
Dabo
castle_overload
5_5castleV3

Half-Life: Deathmatch Shitlab Ver. 2

by KD007
Shitlab Version 2
By Dima Poterianski (KD007)

Enjoy a feeling of eye bleeding fun as you and your friends take
on a quest to slaughter eachother in this shitlab.
This was supposed to be just c1a0 and c1a0f decompiled and glued
together (the annoying loading screen in the corridor). Since
decompiling maps gives you errors, I ended up deleting a tenth
of the map due to errors. I decided to also make a skybox around
it, in order to make it a space map.

Visually, this map sucks sh*t, however it is still quite fun to
play in a lan party.

2-6 Players is good
(it's quite a small map despite what you might think)