Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_the_front

by gerka
This is my first map
It's a pretty small map that i think would mainly play outside the main building.
The main building itself has an underground control room, lunchroom and it's where the train pulls in. You can also get on the roof and look over the whole map. The map also has 3 control towers with spot lights.
I must say also that my friend toonquake made the skybox and the train (thx mate)
I think the map would play well with about 8-16 players but no more

Counter Strike Source fy_nade57

A unique fy map with grenades and the five-seven. There is an invisible wall solid only to players that separates the two teams. This wall dissapers after 60 seconds.

Half-Life: Other... Open Source Pack

I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
  • 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
  • 181 custom made textures
  • Many custom made skyboxes, models and sprite
  • .rad files
If you can support me with a mirror Id very thankful.

Have fun people <3

Half-Life 2: Deathmatch dm_hangemhigh

by Senshi
This is may first map for HL2. It is an almost exact copy of 'Hang 'Em High' from Halo, it is my favourite multiplayer map and I think it plays really well in HL2. Looks pretty sweet too. Let me know what you think of it.

Half-Life 2: Deathmatch dm_hangemhigh

by Notion
Beta
Hang 'Em High, one of the greatest MP maps of all-time now worth playing on HL2. This is my first HL2DM map, and really just a fun map to make. I know theres two other versions out there but IMO this is the only one worth playing. And yeah its beta so please dont bash, I probably wont do much more to it anyway. Its pretty accurate to the original and has solid, fun gameplay, thanks for checking it out.

Counter Strike Source de_dustx

This is a close quarters dust style map.

Counter Strike Source de_rooftops

This map is based on the rooftops of some highrise buildings.
Don't fall.

Half-Life 2: Deathmatch dm_lyceum

Beta
Basically there are 2 "big" places. The only way to get from one to another is through the portals. Well, it's kind of like a test map :)

Counter Strike Source cs_OfficeSiege

by mudbeed
Make sure you Right-Click the Download URL and choose "Save target as" to download this map. This Zip file includes a working .NAV file for bot play!

This is a great map where I've combined the best features of both Office and Siege. It has a working elevator, a parking garage and a complete office with cubicles, etc. Anyone who loves a good Hostage map will like this map guaranteed.

Half-Life 2: Deathmatch dm_wasted

by Push6
Beta
Heres my current project, dm_wasted. Prison themed, which is good or bad depending on your view point. As its still in early stages, please tell me what I should add, cut or change. Thanks. I could also do with a better name, if anyone fancies coming up with one.

Half-Life 2: Deathmatch dm_surrender

by Push6
Here is my first release, in the beta stages and ready to be tested.

The maps theme leans towards an industrial area with some hints of canal system and irrigation. Theres also hints of combine presence in the area. It would probably get a bit too cramped with more than 10 players.

Like I say, this is my first release, so any pointers and comments are very welcome in order for me to improve.