Snarkpit Maps Archive

Half-Life: Deathmatch Crimson

by Monqui
Its a little arena looking thing... Many layers, all very accessable, seems pretty fun.

Counter Strike Not known...

by Monqui
Beta
A sort of jungle-esque sort of thing... Has a concrete base that I'm going to remake, because this originally started out as a DM map. The concrete part leads to too much DM feel, but the outdoor area will pretty much remain the same (I'll add more detail later). Any comments would be great. Also, I'm still not sure what this will be (de, cs, whatever). I'm leaning towards de...

Half-Life cs_runningred

for Half-Life 0
by Sphinx
Beta
Currently awaiting HL2.

Half-Life: Deathmatch Evolution

My entry to the SnarkPit map competition

Half-Life: Deathmatch Classic Classic Pack

by Archaic

6 map pack of Quake maps for DMC, Includes-

"Place of Two Deaths" (dm1.bsp)
"The Cistern" (dm5.bsp)
"Acrophobia" (dm7.bsp)
"Ziggurat Vertigo" (e1m8.bsp)
"The Edge of Oblivion" (hipdm1.bsp)
"Armagon's Lair" (hipend.bsp)

All maps use original Quake textures and sounds.

Sven Co-op (HL) Rampage

by Rugal
Thanks to the many people who helped me with this. I have finally finished this map. It is set in a lab-cave-surface style place with many intense battles, secrets, and allies for you to help. A very worthy map for SvenCo-op Special thanks to Everyday_Atrocity :)

DL instructions: Just unzip to your Half-life Dir and your ready to go.

Team Fortress Classic (HL) Cumbersome

by Dietz
(2001)

CTF Variant: Take the flag from the center of the map back to your base, and capture it. The flag will then go to the flag room which resides at the top of your base. For every 30 seconds that you can hold it there, you will recieve 5 points; You also recieve 5 points for capturing. Dropped flags return to the center instantly.

Action Half-Life ahl_fallenangel

Beta
The goal of this map is to recreate the cathedral in Cowboy Bebop: Session 5, Ballad of Fallen Angel. I have gone texture and skybox hunting and found some stuff that I think will suit the map.

This map has been cancelled in favor of it being done for UT2k3, and more hopefully Action UT2k3.

Half-Life: Deathmatch WIZARDRATS_RO

A highly detailed and unique rats scale map based in a wizards tower. I went all out and threw all sorts of extras into this one such as the musical carpet and spiraling warps. Download and check it out. (Released 3-7-02)

Half-Life: Deathmatch STARCRAFT1_RO

My first map, it takes place inside and outside of a terran command center (starcraft by blizzard). Was origanally going to be a tfc map with two command centers but as you can see didn't work out that way. Check it out though, its still a unique map. (Released 8-15-01)

Half-Life: Deathmatch STARTREK_RO

Startrek_ro boasts the most interactive features of any HLDM map, most traps and most useable panels and objects. The funnest feature has got to be the ability to decompress the shuttle bay and suck the opponents into space. The most complex feature is the 3 level elevator with moving doors and triggered wav files. (Released 1-12-02)

Half-Life: Deathmatch ATTICRATS_RO

A colorfull twist on the rats style based in an attic. The lighting is all eminating from realistic sorces that realisticly could be there, example: Glow sticks, glow in the dark stickers, cracks the inner walls, ect. The Osama Bin Laden book has been a favorite feature of alot of players, press the button next to it to see why. Also For a little fun I added some leaking glow sticks in a few locations. Check it out!! (released 11-11-01)