Re: max light data?
Posted by StixNStonz on
Wed Sep 28th 2005 at 4:12pm
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Occupation: student
Location: canada
ive gone from Source to HL1 (NS more specifically).
Ive completed about 20% of the brushwork on my map, and only have enough lights to keep the sections lit, nothing relaly fancy. But ive noticed that im already at like 40% of available lightdata? Everything else is low, but the light one is crazy high in comparison.
I cant really post my log right now, as my net is down on my home comp (im at school). But im just trying to figure out whats wrong with this situation, before i go and complete the map, only to find out that half of it cant be lit.
Re: max light data?
Posted by Crono on
Wed Sep 28th 2005 at 4:15pm
Crono
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Dec 19th 2003
Location: Oregon, USA
Um. ? Is there actually a problem when you run the map or is it just something it says in the compile log?
In any case, post up your log when you can.
Blame it on Microsoft, God does.
Re: max light data?
Posted by StixNStonz on
Fri Sep 30th 2005 at 11:13pm
Posted
2005-09-30 11:13pm
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its just that ive only created about 20% of my map.. but im at like half of the lightdata allowed.
It DOES say 'variable', but still.. i looked at other NS maps, and they
all seem to have lights all over the place. Just an odd thing...
Re: max light data?
Posted by Crono on
Sat Oct 1st 2005 at 12:34am
Posted
2005-10-01 12:34am
Crono
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You didn't answer my question.
lightdata is a physical size, as far as I know. (6MB maximum by default, but you can specify higher)
Blame it on Microsoft, God does.
Re: max light data?
Posted by StixNStonz on
Sat Oct 8th 2005 at 6:16pm
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Location: canada
wow, yeah that link helps, thanks
and no, theres no compile issue whatsoever, its exactly as fishy said, im just trying to plan ahead