strider cannon attack

strider cannon attack

Re: strider cannon attack Posted by Doglike-spike on Sun Oct 9th 2005 at 4:12pm
Doglike-spike
14 posts
Posted 2005-10-09 4:12pm
14 posts 21 snarkmarks Registered: Mar 14th 2005 Location: denmark
Hello, i have created a building, which i want a strider to walk to and shot it with its cannon.

But i cant get the strider to use its cannon on the building.

please help me
Re: strider cannon attack Posted by Crono on Mon Oct 10th 2005 at 7:35am
Crono
6628 posts
Posted 2005-10-10 7:35am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You could use a scripted sequence.
Blame it on Microsoft, God does.
Re: strider cannon attack Posted by Doglike-spike on Mon Oct 10th 2005 at 1:24pm
Doglike-spike
14 posts
Posted 2005-10-10 1:24pm
14 posts 21 snarkmarks Registered: Mar 14th 2005 Location: denmark
Yes, but how do i make the script work?
Re: strider cannon attack Posted by omegaslayer on Mon Oct 10th 2005 at 6:49pm
omegaslayer
2481 posts
Posted 2005-10-10 6:49pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You want an npc_strider, an info_target then have an entity trigger
(this can be anything) the strider to fire it's cannon. The output for the trigger
device is as follows:

My output named: (this is the trigering condition of the entity that will tell the stider to attack)

Target Entites: (name of the strider)

Via this output: SetCannonTarget

With a paramerter overide of: (give it the name of the info target)

Put the info_target where you want the strider to fire at. The that
shoudl be it. To have it destroy the building you'll need to do that on
your own. You'll need func_breakables, and other things.
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