Re: CoD Editor
Posted by Vash on
Fri Nov 21st 2003 at 2:44pm
Vash
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Aye, I am going to start learning UnrealEd 3.0 and stick with it this time, and maybe branch into Radiant, because some games I like are using the Q3 Engine (SOF 2, COD, Wolfenstien, Etc..)
Anyway, hope you have some good Call Of Duty maps made :smile: .
Re: CoD Editor
Posted by KoRnFlakes on
Tue Nov 25th 2003 at 8:12am
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I havent done the textures yet m8 & it wouldnt hange over. I had to make the whole thing again.
Re: CoD Editor
Posted by KoRnFlakes on
Tue Nov 25th 2003 at 9:17am
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Id like to try and set this map in the rain, Does anybody have any sounds that could be usefull & perhaps some images like sprites / skies. Im not sure if I can use weather in CoD, But I could probably replicate it.
Re: CoD Editor
Posted by FIDDLER on
Tue Nov 25th 2003 at 7:04pm
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Weather is possible. RtCW had rain, MOHAA had snow fall, Spearhead had snow fall, etc.
CoD is based off the same engine. Should work.
Re: CoD Editor
Posted by Gwil on
Wed Nov 26th 2003 at 2:19am
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Forgive me if i'm wrong, but dont MOHAA/RTCW have completely different engines? ^_^
Re: CoD Editor
Posted by KoRnFlakes on
Wed Nov 26th 2003 at 9:24am
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well CoD was made on the Q3 engine.
Re: CoD Editor
Posted by wacokid on
Thu Nov 27th 2003 at 4:09am
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strange i coulda sworn it looked like MoH engine :razz:
Re: CoD Editor
Posted by Gollum on
Thu Nov 27th 2003 at 8:12am
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Looks nice KoRn - I assume that CoD can handle complex architecture like that without complaining (?)
A bit of texture variation may be needed. Good work :smile:
Re: CoD Editor
Posted by Gollum on
Thu Nov 27th 2003 at 8:19am
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Heh, that would be a "yes" then.
Wicked :biggrin: Go wild!
Re: CoD Editor
Posted by Cassius on
Thu Nov 27th 2003 at 4:45pm
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The lighting is very... jagged.
Re: CoD Editor
Posted by KoRnFlakes on
Thu Nov 27th 2003 at 5:08pm
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havent done the lighting yet.
Re: CoD Editor
Posted by 7dk2h4md720ih on
Thu Nov 27th 2003 at 10:44pm
Posted
2003-11-27 10:44pm
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Those steps on the right in pic one don't look quite wide enough.