ns_glory

ns_glory

Re: ns_glory Posted by thursday- on Sun Oct 26th 2003 at 5:26pm
thursday-
235 posts
Posted 2003-10-26 5:26pm
235 posts 92 snarkmarks Registered: Oct 26th 2003 Occupation: A-Level Student Location: England
I've posted some of these screenshots on the official NS.Org forums, some I've made exclusive to Skulk Rush Community Competition only. Come to think of it if your looking to create an NS map (co_ or ns_) http://community.skulkrush.com is holding one which looks and awards maps for different aspects of their design.
Anyway back to the main topic, here is the pictures, looking for some feedback.
NOTE: Some screenies will have comments about what I plan to do with them, as they're about 7days+ old.

User posted image
User posted image
The above two screenshots are pictures of Anti-Matter Processing. Blue things are the anti-matter processors, I have no current plans to change them at all. Although the new white lighting is sharper in my personal build.
User posted image
Above is the Sensor Array Hive, I'm going to add a railing to the end of the square bit poking out. Also going to add some hanging infestation from the ceilings.
User posted image
Sensor Array hive again, the floor underneath the hive is having a new makeover. There will be a grate with some dark blue light being given off from underneath, pipes will be visible through the grate. I'm also planning on putting some big fat pipes to the side of the grate too.
Re: ns_glory Posted by Hugh on Sun Oct 26th 2003 at 6:39pm
Hugh
900 posts
Posted 2003-10-26 6:39pm
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Basically it just needs more detail all-around, 'tis what those NS cretins look for in their maps. All of the floors and ceilings that I can see are flat as a rat pancake. Lighting's pretty good, though, maybe a bit too bright though since Skulks/Lerks are gonna want some place to hide.
Re: ns_glory Posted by KoRnFlakes on Sun Oct 26th 2003 at 7:32pm
KoRnFlakes
1125 posts
Posted 2003-10-26 7:32pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
disagree about the flooring, Its solid & stable. Agree about the lighting, Its not moody enough, Its not dark enough to creep in. If I were to change 1 big thing in the map from what I can see, Its definately the lighting.
Re: ns_glory Posted by scary_jeff on Mon Oct 27th 2003 at 11:06am
scary_jeff
1614 posts
Posted 2003-10-27 11:06am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Hi Thursday :smile: I can't see anything wrong with those screenies really. The ceilings aren't flat... look at the first screenshot. I think the main thing to put in is stronger lighting which will in turn create stronger shadows to hide in. However you don't have to do this... tanith/eclipse/veil dont really have anywhere (other than vents) that a skulk can walk along unseen due to the dark.
Re: ns_glory Posted by DaRk_PlAgUe on Sat Nov 1st 2003 at 10:59pm
DaRk_PlAgUe
15 posts
Posted 2003-11-01 10:59pm
15 posts 2 snarkmarks Registered: Sep 28th 2003
lol, no just do some func walls which block lights like the thing int he middle :biggrin:
Re: ns_glory Posted by InflatBeerTent on Sat Nov 22nd 2003 at 1:36am
InflatBeerTent
6 posts
Posted 2003-11-22 1:36am
6 posts 11 snarkmarks Registered: Nov 20th 2003
mine looks but-ugleh compared to THAT

looks really nice, cant wait to try it, maybe flarya will make it an offical map
Re: ns_glory Posted by Spazz on Sat Nov 22nd 2003 at 5:08am
Spazz
54 posts
Posted 2003-11-22 5:08am
Spazz
member
54 posts 45 snarkmarks Registered: Aug 31st 2003 Occupation: full time student Location: north carolina
the floor just under the hive in the last pic... the texture is tiled there several times and it is quite noticeable.

maybe you can strech it somewhat or us a texture that does not have such hard lines.
Re: ns_glory Posted by 2dmin on Thu Nov 27th 2003 at 10:36am
2dmin
352 posts
Posted 2003-11-27 10:36am
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
... or maybe align it so the edges of the texture line up with the edges of the brush and stretch it accordingly.

otherwise, the map looks great!
Re: ns_glory Posted by G4MER on Thu Nov 27th 2003 at 1:07pm
G4MER
2460 posts
Posted 2003-11-27 1:07pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I dont know about you, but if I knew them things were creeping around my house, I would have every light on.. Screw the darkness.. =) But as it seems these things have set up base in this area of the map, I would dim the lights as well, as I am sure they dont like it.

Looks good to me.. Never played or mapped for NS, so I dont know much about it. Looks like fun though.. kinda like Aliens Vrs Predator, or StarCraft meets Half Life.

($)