Re: ns_glory
Posted by Hugh on
Sun Oct 26th 2003 at 6:39pm
Hugh
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Oct 25th 2003
Occupation: College Student
Location: Amerika
Basically it just needs more detail all-around, 'tis what those NS cretins look for in their maps. All of the floors and ceilings that I can see are flat as a rat pancake. Lighting's pretty good, though, maybe a bit too bright though since Skulks/Lerks are gonna want some place to hide.
Re: ns_glory
Posted by KoRnFlakes on
Sun Oct 26th 2003 at 7:32pm
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Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
disagree about the flooring, Its solid & stable. Agree about the lighting, Its not moody enough, Its not dark enough to creep in. If I were to change 1 big thing in the map from what I can see, Its definately the lighting.
Re: ns_glory
Posted by scary_jeff on
Mon Oct 27th 2003 at 11:06am
Posted
2003-10-27 11:06am
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Aug 22nd 2001
Hi Thursday :smile: I can't see anything wrong with those screenies really. The ceilings aren't flat... look at the first screenshot. I think the main thing to put in is stronger lighting which will in turn create stronger shadows to hide in. However you don't have to do this... tanith/eclipse/veil dont really have anywhere (other than vents) that a skulk can walk along unseen due to the dark.
Re: ns_glory
Posted by DaRk_PlAgUe on
Sat Nov 1st 2003 at 10:59pm
Posted
2003-11-01 10:59pm
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Sep 28th 2003
lol, no just do some func walls which block lights like the thing int he middle :biggrin:
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Nov 20th 2003
mine looks but-ugleh compared to THAT
looks really nice, cant wait to try it, maybe flarya will make it an offical map
Re: ns_glory
Posted by Spazz on
Sat Nov 22nd 2003 at 5:08am
Spazz
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Aug 31st 2003
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Location: north carolina
the floor just under the hive in the last pic... the texture is tiled there several times and it is quite noticeable.
maybe you can strech it somewhat or us a texture that does not have such hard lines.
Re: ns_glory
Posted by 2dmin on
Thu Nov 27th 2003 at 10:36am
Posted
2003-11-27 10:36am
2dmin
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May 17th 2003
Occupation: Progamer
Location: Canberra, Australia
... or maybe align it so the edges of the texture line up with the edges of the brush and stretch it accordingly.
otherwise, the map looks great!
Re: ns_glory
Posted by G4MER on
Thu Nov 27th 2003 at 1:07pm
G4MER
floaty snark rage
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Sep 6th 2003
Location: USA
I dont know about you, but if I knew them things were creeping around my house, I would have every light on.. Screw the darkness.. =) But as it seems these things have set up base in this area of the map, I would dim the lights as well, as I am sure they dont like it.
Looks good to me.. Never played or mapped for NS, so I dont know much about it. Looks like fun though.. kinda like Aliens Vrs Predator, or StarCraft meets Half Life.
($)