Moody map

Moody map

Re: Moody map Posted by Oski on Fri Oct 28th 2005 at 12:16pm
Oski
75 posts
Posted 2005-10-28 12:16pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
This is may be my first released map. But Im doing it for practice purpose only. If i ever complete it, i see that as a bonus. If you would like to give me some critics i would appreciate it. Give me your worst.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Underdog on Fri Oct 28th 2005 at 12:55pm
Underdog
1018 posts
Posted 2005-10-28 12:55pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
The screens fail to load, either due to a slow server or the fact that they are enormous. Please check them to assure that they are as small as possible, or post some alternate ones and keep the ones you have uploaded for the others to view.
There is no history until something happens, then there is.
Re: Moody map Posted by Oski on Fri Oct 28th 2005 at 12:58pm
Oski
75 posts
Posted 2005-10-28 12:58pm
Oski
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75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
That is odd. They work for me. They are not huge, i put them down to 800*640. Well, i can upload them instead then.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Underdog on Fri Oct 28th 2005 at 1:01pm
Underdog
1018 posts
Posted 2005-10-28 1:01pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Don't alter the ones you have for me. Just post links to alternates pictures at or around 60k.

It makes no sense at all to ruin your pictures for my benefit.
There is no history until something happens, then there is.
Re: Moody map Posted by Oski on Fri Oct 28th 2005 at 1:02pm
Oski
75 posts
Posted 2005-10-28 1:02pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Its done =).

Well, the originals are here, with slightly better quality:
http://peak.sorkmos.com/bu/wee1.jpg
http://peak.sorkmos.com/bu/wee2.jpg
http://peak.sorkmos.com/bu/wee3.jpg
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Underdog on Fri Oct 28th 2005 at 1:17pm
Underdog
1018 posts
Posted 2005-10-28 1:17pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
My only comment, (other than to say thank you for the nice screens) is:

If you could put a bit more effort into the rooms. You made the prop stairways and paths look so good and natural, but you have them in such unexciting areas.

If you could bring the rooms up to the standard you have for the prop usage you would really have a nice map.

I particularly like screen #2. It shows that you put a bit of thought into how you wanted the stairway to look. The area is MUCH better in that shot than screens 1 and 3 are.

Sounds a bit like I am being a prick but, you only posted three screens and I see that thats all I can comment upon in them.
There is no history until something happens, then there is.
Re: Moody map Posted by Oski on Fri Oct 28th 2005 at 1:30pm
Oski
75 posts
Posted 2005-10-28 1:30pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Hm, how do you mean that the rooms are unexciting? Is it that it is quite empty from props/boxes/crap/decals or is it something else? Cause, ive just built the base and lighting. I wait with the most details until later.

I will confess something. The stairway and paths are not props! They are all brushes, hehe. But it hasnt affected the fps much. I got 70 fps in that screenshot with 6x antialiasing and 1280*1024 on my crappy computer with athlonxp2100+.

Youre not a prick. I like honesty.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Underdog on Fri Oct 28th 2005 at 1:45pm
Underdog
1018 posts
Posted 2005-10-28 1:45pm
Underdog
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1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
You did a very,very good job on those brushes them. My congratulations.
There is no history until something happens, then there is.
Re: Moody map Posted by Oski on Fri Oct 28th 2005 at 2:11pm
Oski
75 posts
Posted 2005-10-28 2:11pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Well, thanks :smile: . But I dont really see it as a good thing.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Captain P on Sat Oct 29th 2005 at 3:32pm
Captain P
1370 posts
Posted 2005-10-29 3:32pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
It all looks very natural to me, nothing seems not to fit. Both
architecture and lighting, I think the lighting is very well done.

It is, indeed, still somewhat empty. Don't speck it with all kinds of
extra props on the walls and all, I think those look good and natural,
you'll only waste their calm and real look. The floor is what looks
most empty. Putting some objects there would be good, I think.

There's another thing and that's the purpose of this building. It looks
industrial, like so many maps, but what is it meant to be specific? The
generic industrial theme is getting old somewhat so if you could give
it more sense of purpose that would be a good thing.
Create-ivity - a game development blog
Re: Moody map Posted by Myrk- on Sat Oct 29th 2005 at 3:40pm
Myrk-
2299 posts
Posted 2005-10-29 3:40pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Looks good- nice hanger/warehouse theme but with a futuristic tang.
-[Better to be Honest than Kind]-
Re: Moody map Posted by Oski on Sat Oct 29th 2005 at 5:08pm
Oski
75 posts
Posted 2005-10-29 5:08pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Thank you. I totally agree with your opinion about the props captain. I wont smack the walls with props. Ill just add some stuff do decrease the emptiness aorund the floors and where its needed.

I know that the warehouse theme is used alot. There is a good reason for it as well, since most mappers (like me) dont create new their own material for their maps. I dont have any tricks to make my theme stick out more than any other maps. Im just focusing on building a map with great gameplay and good fps. The theme was just a comfortable choice.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Captain P on Sat Oct 29th 2005 at 10:22pm
Captain P
1370 posts
Posted 2005-10-29 10:22pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Yeah, I understand the theme's choice. Still, maybe you can make it
stand out a bit by giving the area's a very specific looking purpose?

Well, maybe not because it's either a storage room, a generator room or
something like that. Only thing I could think of to make it stand out
is by adding a different area around it or such. No industrial
background but a shoreline, or something more distinct than the average
City17 skyline. Hard to do, so, yeah, just go for a good playing map. :smile:
Create-ivity - a game development blog
Re: Moody map Posted by Oski on Sun Oct 30th 2005 at 1:16pm
Oski
75 posts
Posted 2005-10-30 1:16pm
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Actually, a shoreline, or some other not so commonly used theme would be cool. i havent really started with the exterior areas yet, so i can make up anything i want.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.
Re: Moody map Posted by Finger on Mon Nov 7th 2005 at 3:05am
Finger
672 posts
Posted 2005-11-07 3:05am
Finger
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672 posts 1460 snarkmarks Registered: Oct 13th 2001
There's something about this map that I really like (well, judging from the screenshots only). You've done a great job of tying together interesting shapes with nice lighting - feels very natural and interesting.
Re: Moody map Posted by Oski on Tue Nov 8th 2005 at 1:25am
Oski
75 posts
Posted 2005-11-08 1:25am
Oski
member
75 posts 28 snarkmarks Registered: Dec 6th 2004 Occupation: Studying Location: Sweden
Thank you finger. That is exactly what i have been trying to do.
I will update the screens soon, i have made some changes in that area.
I know you like good music. Go to http://peak.sorkmos.com/PEAK/ and start DL. now.