 
                                
                    
                        Re: constrains not working on my physics model
                        Posted by warlord on 
    Tue Nov 1st 2005 at 6:00am
                     
                    
                 
                
            
            
                
    
                    
                             warlord
                            warlord
            
                        member
     
            166 posts
        247 snarkmarks
        Registered: 
    Sep 11th 2003
                    Occupation: ill show ye
                            Location: americas
             
                
                        im attempting to make a physics model.
it works as far as colliding with the world and other physics entities but i cannot seem to use any kind of constraints on it, ballsocket is what i am attempting.
i know i have the ballsockets set up correct because ive replaced the model with the oildrum just to check and it works for them.
all that happens with my model is when i go and look at it ingame its just laying on the floor instead of being suspended like i want it and should.
so i am figuring that it has something to do with the qc file but cannot figure out what
$modelname backalley/verticalblind.mdl
$scale 1.0
$body studio "verticalblind.smd"
$surfaceprop "plastic"
$noforcedfade
$sequence verticalblind_idle "idle" fps 1
$collisionmodel "verticalblind_collide.smd" {
$Mass 10 // Mass in kilograms
$concave
}
                                            
                        the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
                                    
             
        
            
            
                                     
                                
                    
                        Re: constrains not working on my physics model
                        Posted by Crono on 
    Tue Nov 1st 2005 at 7:50am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
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        Registered: 
    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        What is it being suspended by?
                                            
                        Blame it on Microsoft, God does.
                                    
             
        
            
            
                                     
                                
                    
                        Re: constrains not working on my physics model
                        Posted by warlord on 
    Tue Nov 1st 2005 at 3:39pm
                     
                    
                 
                
            
            
                
    
                    
                             warlord
                            warlord
            
                        member
     
            166 posts
        247 snarkmarks
        Registered: 
    Sep 11th 2003
                    Occupation: ill show ye
                            Location: americas
             
                
                        how do i decompile a model???
oh and it is being held up by just a phys_ballsocket (which i am doing the same thing in another part of my map and it works, its just with a pre made model)
but like i said it works if i change the model that is being suspended to something that vlave made like the oildrum
                                            
                        the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them
                                    
             
        
            
            
                                     
                                
                    
                        Re: constrains not working on my physics model
                        Posted by warlord on 
    Wed Nov 2nd 2005 at 5:16pm
                     
                    
                 
                
            
            
                
    
                    
                             warlord
                            warlord
            
                        member
     
            166 posts
        247 snarkmarks
        Registered: 
    Sep 11th 2003
                    Occupation: ill show ye
                            Location: americas
             
                
                        ok here is a valve made qc file
the RED means that i do not know what it does
$cd "C:\Steam\SteamApps\vze1u5dy@verizon.net\sourcesdk_content\cstrike\modelsrc"
$modelname "props_interiors\Radiator01a.mdl"
$model "Body" "Radiator01a_reference.smd"
$lod 30
 {
  replacemodel "Radiator01a_reference" "lod1_Radiator01a_reference"
}
$lod 50
 {
  replacemodel "Radiator01a_reference" "lod2_Radiator01a_reference"
}
$lod 90
 {
  replacemodel "Radiator01a_reference" "lod3_Radiator01a_reference"
}
$cdmaterials "models\props_interiors/"
$texturegroup skinfamilies
{
 { "Radiator01a.vmt" }
 { "Radiator01b.vmt" }
 { "Radiator01c.vmt" }
}
$hboxset "default"
$hbox 0 "static_prop" -5.250  -25.250  -18.250  5.250  25.025  18.250
// Model uses material "Radiator01a.vmt"
// Model uses material "Radiator01b.vmt"
// Model uses material "Radiator01c.vmt"
$surfaceprop "canister"
$keyvalues  { prop_data { "base" "Metal.Medium"  } } 
$illumposition 0.000 -0.113 0.000
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
 $concave
 $mass 60.0
 $inertia 1.00
 $damping 0.00
 $rotdamping 0.00
}
this is the only thing i dont have im my qc, i tried just copying this one in but it failed in the compile process(it said something about a bone). so i dont know what to do about this.
$hboxset "default"
$hbox 0 "static_prop" -5.250  -25.250  -18.250  5.250  25.025  18.250
                                            
                        the only problem with steam updating things every week is it doesent give the developers an incentive to playtest thier work, so we do it for them