Short x surfaces

Short x surfaces

Re: Short x surfaces Posted by Neural Scan on Thu Nov 27th 2003 at 4:39pm
Neural Scan
150 posts
Posted 2003-11-27 4:39pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Ok I've searched for this and found nothing, but it's an error that occurs in-game. When walking round large areas where you can see pretty far, I get a message saying short x surfaces (x being a number) and the sky sometimes goes black and func_walls disappear. Must be a rendering error or something.

Can someone tell me what's happening and/or how I can fix it?
Re: Short x surfaces Posted by fraggard on Thu Nov 27th 2003 at 4:43pm
fraggard
1110 posts
Posted 2003-11-27 4:43pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
When you're playing in software mode, the engine will refuse to draw more than 800 world polygons. The missing surfaces, which should be visible, show up in that error.

You can fix it by:
a) Reducing r_speeds
b)Switch to OpenGL or D3D mode
Re: Short x surfaces Posted by matt on Thu Nov 27th 2003 at 4:54pm
matt
1100 posts
Posted 2003-11-27 4:54pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Reducing your screen res also could help, as walking around a level with 1024x768 and zillions of polygons isn't a good idea
Re: Short x surfaces Posted by Neural Scan on Thu Nov 27th 2003 at 5:05pm
Neural Scan
150 posts
Posted 2003-11-27 5:05pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Thanks Fraggard, switching from software mode to OpenGL worked a charm, although it cuts off a bit of the map when you get too far away, it's better than being able to see if someone's hiding behind a crate for you...

Thanks again :smile:
Re: Short x surfaces Posted by Johnny Beverage on Fri Nov 28th 2003 at 12:03am
Johnny Beverage
30 posts
Posted 2003-11-28 12:03am
30 posts 43 snarkmarks Registered: Apr 13th 2002 Occupation: Quality coordinator Location: Ohio
change your max viewable distance and you should be able to see all the way if you want.
Re: Short x surfaces Posted by Orpheus on Fri Nov 28th 2003 at 1:02pm
Orpheus
13860 posts
Posted 2003-11-28 1:02pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Johnny Beverage said:
change your max viewable distance and you should be able to see all the way if you want.
short surfaces warning is not an error, but is only a viable message when you are IN SOFTWARE MODE.

as fragman already said.. please slow down and read the little blue boxes.
Re: Short x surfaces Posted by Rumple on Sat Nov 29th 2003 at 3:05am
Rumple
518 posts
Posted 2003-11-29 3:05am
Rumple
member
518 posts 72 snarkmarks Registered: Aug 22nd 2001 Occupation: Web Dev Location: NSW, Australia
matt said:
Reducing your screen res also could help, as walking around a level with 1024x768 and zillions of polygons isn't a good idea
depending on the specs of your vid card cpu etc... :razz: