add own models

add own models

Re: add own models Posted by pbs2000 on Thu Nov 10th 2005 at 9:04am
pbs2000
2 posts
Posted 2005-11-10 9:04am
pbs2000
member
2 posts 0 snarkmarks Registered: Nov 10th 2005
Hello. I would like to know how can I use the models I downloaded?
JTWOODS was the file name if I remember it correctly. I have extracted it, but where should I place the files? I have also been thinking, where do those models and textures that are already in HAMMER come from?

Kind of noobie question, I guess.
Re: add own models Posted by wil5on on Thu Nov 10th 2005 at 9:11am
wil5on
1733 posts
Posted 2005-11-10 9:11am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
To use models in HL2, place them in your SteamApps\(yourname)\half-life 2\hl2\models. For CS:Source, they go in counter-strike source\cstrike\models.

The models, textures and other doodads you see in-game and in Hammer are stored in GCF files in your SteamApps folder. You can open them in a program like GCFScape.

And if noobies didnt ask questions, theyd be noobies forever :smile:
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Re: add own models Posted by pbs2000 on Thu Nov 10th 2005 at 10:21am
pbs2000
2 posts
Posted 2005-11-10 10:21am
pbs2000
member
2 posts 0 snarkmarks Registered: Nov 10th 2005
Thanks it worked, but there is new problem now. These models has weird chessboard-like :smile: skin. I guess that is default if right one is not found.
What to do?

Thanks for help!
Re: add own models Posted by fishy on Thu Nov 10th 2005 at 12:36pm
fishy
2623 posts
Posted 2005-11-10 12:36pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if the model/s that you downloaded contain any .vmt or .vtf files, then you need to put these somewhere in your materials directory. they need to be in a specific folder, because their location is written into the model. to find out what this location would be, you can open the .vmt file in notepad and look for the line that starts with $basetexture. the value would be a folder, relative to your mods materials folder.

for example, $basetexture fishy/foliage, would require the .vtf file to go into my materials/fishy/foliage folder.

another way of finding where files go, is to look at the paths in the winzip archive. but you need to rely on the archive being put together properly if you want that to work.
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