Re: DoD_Pegasus
Posted by smidsy on
Thu Nov 10th 2005 at 7:21pm
smidsy
member
143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
This map is about the landing at the pegasus bridge in 1944 on the
night on d day the allies have to take the bridge and stop the germans
taking the other side. Ive been working on this for a while now since
august and now ive had a bit of leave i can probably finish it.
a couple of points:
there aernt any british player models yet so they are americian
there are no glider models aswell so they arent in
im having a problem with the colour/brightness of the trees at the edges so that why they look bright
i hope to get this map finished earlier than expected.
Once the models etc are released i can hopefully implement them into my
map and change the class of the allies so that it is correct. The
gliders however ill prolly have to wait until dod_glider comes out :S
Re: DoD_Pegasus
Posted by smidsy on
Thu Nov 10th 2005 at 10:07pm
Posted
2005-11-10 10:07pm
smidsy
member
143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
i see what you mean.. im having a bit of trouble putting in streetlamps
which are there i have them in but the lights aernt working correstly
should i be using a light_spot for this or just a light entity, or are
they both wrong? im sure when these have been put in the map will get a
bit brighter.
on another note ive started making a pillbox and am planning tomorrow to make gaurd box textures for gardboxes.
Re: DoD_Pegasus
Posted by smidsy on
Fri Nov 11th 2005 at 9:10pm
smidsy
member
143 posts
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Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
well i went back and changed alot of things, inside buildings is now
brighter, i got the streetlamps to work, i added fire into the
destroyed building thanks for idea reno :biggrin: i but the light_enviroment
up 3 points added several small ligths to the map. I also added a
pillbox and two guard boxes into the map aswell as for other pieces of
junk about the map but im still doing that atm.
The level of detail in your map, from what I can make out in the pitch
black night, is less than the 1.0 map I created, which is really
unacceptable in source, expecially DOD: source which is about realistic
locations.
i know what u mean and i prolly do have a long way to go before this is
completely finished but i am in a rush as i have to go back to work in
a week or so, so im doin as much as i can.
Another thing that you have to remember is that i am doing to the best
of my ability on mapping and im still learning alot of stuff so gimme
some time before im as good a mapper as you agent smith :smile:
i am open to comments and suggestions any are a great help to me.
As for the darkness its something which im not able to have as a
constant and put big lights in or else i make it look crap and have to
get rid of that light i suggest that whenever i get a dl link for it
that ppl play it and make suggestions on how they might be able to help
me with it ive just to compile it on my other computer as its faster
and itll take less time.
Re: DoD_Pegasus
Posted by G4MER on
Fri Nov 11th 2005 at 9:58pm
G4MER
floaty snark rage
member
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Sep 6th 2003
Location: USA
I know something else you can add. The search lights scanning the sky
out behind the tree's. maybe some Anti Aircraft fire... would be a nice
touch...
Like they had in that map with the cow that jumps over the moon.
Re: DoD_Pegasus
Posted by smidsy on
Fri Nov 11th 2005 at 10:24pm
Posted
2005-11-11 10:24pm
smidsy
member
143 posts
44 snarkmarks
Registered:
Dec 4th 2004
Occupation: ex army, working as electrition
Location: uk
yea thats a good possibility, im tryin to think of what i could use for
the lights and aa fire. thanks moneyshot it would be great if there was
a model for a search light
and i dont have a clue on how to make the aa fire :S
Re: DoD_Pegasus
Posted by Myrk- on
Sun Nov 13th 2005 at 5:33pm
Myrk-
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Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
Not the nicest of comments, but it looks worse than HL1 DOD maps. You should use the new found vastness of HL2 to make the full scale version- scale it down a bit sure, but don't take away the epicness.
-[Better to be Honest than Kind]-