Triggering things upon player death

Triggering things upon player death

Re: Triggering things upon player death Posted by shibby on Fri Nov 11th 2005 at 2:10am
shibby
9 posts
Posted 2005-11-11 2:10am
shibby
member
9 posts 1 snarkmarks Registered: Feb 16th 2005 Location: australia
OK im just wondering if there is a way to trigger something (say a sound and some flashing lights or something like that) every time a player dies in Counter strike source??? any help would be shweet. thanks guys

BOB
Re: Triggering things upon player death Posted by shibby on Fri Nov 11th 2005 at 5:12am
shibby
9 posts
Posted 2005-11-11 5:12am
shibby
member
9 posts 1 snarkmarks Registered: Feb 16th 2005 Location: australia
any body? :confused:
Re: Triggering things upon player death Posted by Dark_Kilauea on Fri Nov 11th 2005 at 10:18pm
Dark_Kilauea
629 posts
Posted 2005-11-11 10:18pm
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
wait a little while more than three hours for an answer. Most of the members here might take a day to get back to you.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: Triggering things upon player death Posted by shibby on Sun Nov 13th 2005 at 5:48am
shibby
9 posts
Posted 2005-11-13 5:48am
shibby
member
9 posts 1 snarkmarks Registered: Feb 16th 2005 Location: australia
mk sorry but does any1 have a clue?
Re: Triggering things upon player death Posted by omegaslayer on Fri Nov 18th 2005 at 2:19am
omegaslayer
2481 posts
Posted 2005-11-18 2:19am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I don't think there is an output for when the player dies. Besides I dont think it would really be useful. I mean what do you need to trigger when you die?Because chances are the dead player wont be able to see it.
Posting And You
Re: Triggering things upon player death Posted by Crono on Fri Nov 18th 2005 at 2:50am
Crono
6628 posts
Posted 2005-11-18 2:50am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
You could trigger it when the score goes up, I'm sure (There may be an onkill type deal too, not sure). You can also use triggers when players join maps (and leave, I think)
Blame it on Microsoft, God does.
Re: Triggering things upon player death Posted by omegaslayer on Fri Nov 18th 2005 at 3:43am
omegaslayer
2481 posts
Posted 2005-11-18 3:43am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I just thought of something off of what Crono said. You can have a giant trigger around the entire level, so no matter where the player is he will always be in it. So make the trigger, and have an out put of "OnEndTouch" and then have it trigger what ever you want. The logic behing my thinking is when the player dies, we will leave the trigger (hopefully) and that leaving the trigger will make the output of the "OnEndTouch" start the sequence of whatever you wanted.
Posting And You
Re: Triggering things upon player death Posted by Paladin[NL] on Fri Nov 18th 2005 at 7:23am
Paladin[NL]
157 posts
Posted 2005-11-18 7:23am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
I'm guessing that doesn't apply in multiplayer since you have always
someone else in the triggered area. Anyway, it's a start that should be
checked out.

Edit: Come to think of it, the AMX mod for CS and CS:S has such
functions...dunno how the applies it though, because that is some sort
of mod/plugin and obvious you want it embedded in your map.