Re: this is new one on me....again :)
Posted by Dr Brasso on
Mon Dec 1st 2003 at 4:34pm
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Occupation: cad drafter
Location: Omaha,NE
after a three hour compile, all good thru the 1st three parts of the batch file....then this....
16940 faces
Create Patches : 85068 base patches
0 opaque faces
488308 square feet [70316400.00 square inches]
4244 direct lights
BuildFacelights:
Error:
for Face 15304 (texture {al_steel_02) at
(1410.125 1360.000 -354.000) (1306.000 1360.000 -354.000) (1306.000 1359.000 -354.000) (1410.125 1359.000 -354.000)
Error: Bad surface extents (15 x 7341)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
ive seen it before, i just cant remember how to deal with it, other than rebuilding a section....
ideas?
Doc Brass.. :dodgy:
Re: this is new one on me....again :)
Posted by Dr Brasso on
Mon Dec 1st 2003 at 4:59pm
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Location: Omaha,NE
yes, ive read all i can read mike....and i never, (rarely)....scale anything above 1.5 to 1
i did however just go back and change a couple places that had "textures fitted to size"...see if that helps.....
th part about the texture size is whats really throwing me.....
Doc Brass... :dodgy:
Re: this is new one on me....again :)
Posted by Gollum on
Mon Dec 1st 2003 at 5:53pm
Gollum
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Location: Oxford, England
Okay, here's a more helpful idea:
Purely as a test select all the faces in your map and set their texture scales to 1. Compile; if the error disappears then you know it is a texture scale problem. If the error remains then you know it's not a texture problem.
I've found this sort of brute-force logical elimination very useful when diagnosing errors.
If it IS a texture scale problem, as I've found in the past, the easiest method to fix it could be by scanning the MAP file in Word for occurences of high texture scales. This is how I fixed mine, anyway :/
Re: this is new one on me....again :)
Posted by Dr Brasso on
Mon Dec 1st 2003 at 6:33pm
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Registered:
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Occupation: cad drafter
Location: Omaha,NE
yeah, that would be a brutal method....a test of will, if you will..... :smile:
the thought of retexturing just kills me.....****85000 base patches....scratches head
anyway, im doing a post tweakage compile, crossong fingers all the way....thanx for the input micheal,,,
.....to be continued...
Doc Brass... :dodgy:
Re: this is new one on me....again :)
Posted by Gollum on
Mon Dec 1st 2003 at 7:16pm
Gollum
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Oops. I think maybe I didn't spell out my method very clearly. It is a very quick way to test whether you have any overscaled faces:
1. Select every solid in your map (drag a box or use "select all").
2. Press "Shift-A" to select all the faces on these solids.
3. Rescale them all (at once) to 1.
4. Compile and see :smile:
Re: this is new one on me....again :)
Posted by Gollum on
Tue Dec 2nd 2003 at 3:22pm
Gollum
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Location: Oxford, England
I gather it's fixed then - jolly good :smile:
(Sorry for the confusion)