Ok so I have this map that has a segment that is almost laser tag themed. You start off at a door and go into a large open room that has a sort of labrynth at the bottom of it, with little windows in the walls to shoot through.
Picture:
http://img290.imageshack.us/full.php?image=labrynth17jf.jpghttp://img290.imageshack.us/my.php?image=labrynth17jf.jpg
The objective, once you pass through the maze, is to go up the large wall ramp thing, circle around the top of the wall on catwalks, then exit through a hole in the ceiling, which I have not yet created.
Picture:
http://img352.imageshack.us/full.php?image=labrynth25pv.jpg
And now the problem.
After a compile it looks real pretty like I wanted it to look. But the framerate is down at 10 fps and according to showbudget its the "other model rendering"'s fault. Everything else is way down low. The swab buffers arn't a problem because I used cheap water, cheap tiles, and a cheap wall texture.
My guess is its all the walls and columns that I used for the maze. But these are the whole point of the scenario! At the moment, they are all detail brushes. I have tried full compile but the frame rate is 10-12 fps, in stead of my usual 60.
Is there anyway I can get around the "other model rendering" problem? Is there any thing I should do?
by the way, that large brush that includes the ramps, that is all 1 detail brush, and I wonder if turning that into a bsp and deleting the floor beneath it, would make it run faster. anyone think this will help?
All help will be greatly appreciated. thanks.
heres my compile with vis on fast and rad turned off:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.vmf
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (7128, -448, -1911)
env_cubemap pointing at deleted brushside near (7128, -448, -1911)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 512 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day03_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (543660 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (543660 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.bsp
16 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 6
** Executing...
** Command: "c:\program files\valve\steam\steamapps\dj_arendee\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2" -fast "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.bsp
reading c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.prt
1048 portalclusters
3119 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 18694 visible clusters (0.00%)
Total clusters visible: 393550
Average clusters visible: 375
Building PAS...
Average clusters audible: 935
visdatasize:208967 compressed from 285056
writing c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.bsp" "c:\program files\valve\steam\steamapps\dj_arendee\half-life 2\hl2\maps\RV_Avalus_Canopy.bsp"