light at the end of the tunnel effect

light at the end of the tunnel effect

Re: light at the end of the tunnel effect Posted by Carcase on Wed Dec 21st 2005 at 1:54am
Carcase
145 posts
Posted 2005-12-21 1:54am
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
you remember on highway 17 when you're driving the jeep down the tunnel, and all you see is white, and what looks almost like a sprite, then you get there and it fades away and your "eyes adjust" to the light.

same effect was at the end of ravenhome when you exit the cave.

How do you do this?
Re: light at the end of the tunnel effect Posted by French Toast on Wed Dec 21st 2005 at 3:16am
French Toast
3043 posts
Posted 2005-12-21 3:16am
3043 posts 304 snarkmarks Registered: Jan 16th 2005 Occupation: Kicking Ass Location: Canada
s**t load of lights in the same spot?
Re: light at the end of the tunnel effect Posted by Crono on Wed Dec 21st 2005 at 7:37am
Crono
6628 posts
Posted 2005-12-21 7:37am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
might be a func_areaportal ... not sure though. I'd check but my steam stuff is all screwed up AND "steam servers are too busy to process your request" ... :rolleyes:
Blame it on Microsoft, God does.
Re: light at the end of the tunnel effect Posted by Paladin[NL] on Wed Dec 21st 2005 at 12:32pm
Paladin[NL]
157 posts
Posted 2005-12-21 12:32pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
env_sun? dunno though just my 2 cents
Re: light at the end of the tunnel effect Posted by Juim on Wed Dec 21st 2005 at 2:13pm
Juim
726 posts
Posted 2005-12-21 2:13pm
Juim
member
726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
It's an env_lightglow.Set it at the entrance of the tunnel, and set the Vertical Size to 100 and the Horizontal Size to 200.

Set the Minimum Distance to 50 and the Maximum Distance to 1000 or higher.

Now change the "Yaw" so that the entity is facing inwards toward the tunnel.

Then go to the flags and checkmark "Visible only from front".

(Taken from the interlopers.net tutorial)
Re: light at the end of the tunnel effect Posted by HazardGameR^ on Wed Dec 21st 2005 at 4:00pm
HazardGameR^
75 posts
Posted 2005-12-21 4:00pm
75 posts 27 snarkmarks Registered: Nov 30th 2005 Occupation: Student Location: Denmark
Open the sdk resources folder, and open the map with that tunnel in hl2, and see how to do it. Many of the hl2 maps are in there.
Re: light at the end of the tunnel effect Posted by Carcase on Wed Dec 21st 2005 at 10:00pm
Carcase
145 posts
Posted 2005-12-21 10:00pm
Carcase
member
145 posts 15 snarkmarks Registered: Nov 15th 2003 Location: Northern Virginia
Awsome! Thanks Juim. Forgot about the env_entities.
Re: light at the end of the tunnel effect Posted by Dark_Kilauea on Sun Dec 25th 2005 at 9:23am
Dark_Kilauea
629 posts
Posted 2005-12-25 9:23am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
It was done with an areaportal_window btw. Set the color to white and wha la.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: light at the end of the tunnel effect Posted by Dark|Killer on Sun Dec 25th 2005 at 1:13pm
Dark|Killer
758 posts
Posted 2005-12-25 1:13pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hey kilauea,

I always wanted to know how to do that areportal thing that fades
inside the room to black, and when you want to go outside, its white...

Please tell me how to do that thing..

Thanks :smile:
.::Dark|Masta::. - One name. One legend.
Re: light at the end of the tunnel effect Posted by Dark_Kilauea on Mon Dec 26th 2005 at 7:12am
Dark_Kilauea
629 posts
Posted 2005-12-26 7:12am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
I'll be happy to make an example map for you whenever my sdk starts working again.

For now, I hope this tutorial can help you.
[size=40][color=#008000]http://www.snarkpit.net/editing.php?page=tutorials&game=HL2&id=143[/color][/size]
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: light at the end of the tunnel effect Posted by Dark|Killer on Mon Jan 2nd 2006 at 1:58pm
Dark|Killer
758 posts
Posted 2006-01-02 1:58pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hey Kilauea...

I think hammer is working now, please make that example map :smile:
.::Dark|Masta::. - One name. One legend.