Re: Making Scripted Sentences work - How?
Posted by greensinge on
Tue Jan 17th 2006 at 7:02pm
24 posts
112 snarkmarks
Registered:
Feb 21st 2005
Occupation: Media, Culture & Society Student
Location: Britain
I apologise if somewhere on this site there is actually an answer to the question that I'm asking here, so forgive me, but I just cannot find a single basic and understandable explanation for how to do this.
All I want is a simple step-by-step guide on how to make an NPC voice a line. As well as exactly how to find out the names of each sound file; because I've looked in all of my HL2 folders and I can't even find anything called 'sentence.txt'.
I just want a straighforward answer, not much of the stuff i've read makes much sense - what with people trailing off into conversation and such like (not that i care, but in the case of trying to understand this stuff its a nuisance! :razz: )
If there is already a post on this answering exactly what im asking then just redirect me there or whatever.
Cheers!
...and he saw that it was GOOOOOD!
Re: Making Scripted Sentences work - How?
Posted by SmokersCough on
Wed Jan 18th 2006 at 9:32am
28 posts
13 snarkmarks
Registered:
Dec 20th 2005
If you are attempting to get an NPC to to voice a line with lip synching you need to place a logic choreeographed scene entity in the map, you then tie this entity to the NPC you want to speak (by putting it's name in a target field) And selecting a scene file will play that audio. If you want to make your own then you will have to use faceposer to lip synch the audio and save it as a scene file. Hope this helps. BTW if you are looking for a list of scenes i can't help but please let me know if you find a link with them :wink: