Re: Making Scripted Sentences work - How?
                        Posted by greensinge on 
    Tue Jan 17th 2006 at 7:02pm
                     
                    
                 
                
            
            
                
    
            24 posts
        112 snarkmarks
        Registered: 
    Feb 21st 2005
                    Occupation: Media, Culture & Society Student
                            Location: Britain
             
                
                        I apologise if somewhere on this site there is actually an answer to the question that I'm asking here, so forgive me, but I just cannot find a single basic and understandable explanation for how to do this.
All I want is a simple step-by-step guide on how to make an NPC voice a line.  As well as exactly how to find out the names of each sound file; because I've looked in all of my HL2 folders and I can't even find anything called 'sentence.txt'.
I just want a straighforward answer, not much of the stuff i've read makes much sense - what with people trailing off into conversation and such like (not that i care, but in the case of trying to understand this stuff its a nuisance! :razz: )
If there is already a post on this answering exactly what im asking then just redirect me there or whatever.
Cheers!
                                            
                        ...and he saw that it was GOOOOOD!
                                    
             
        
            
            
                                
                    
                        Re: Making Scripted Sentences work - How?
                        Posted by SmokersCough on 
    Wed Jan 18th 2006 at 9:32am
                     
                    
                 
                
            
            
                
    
            28 posts
        13 snarkmarks
        Registered: 
    Dec 20th 2005
                     
                
                        If you are attempting to get an NPC to to voice a line with lip synching you need to place a logic choreeographed scene entity in the map, you then tie this entity to the NPC you want to speak (by putting it's name in a target field) And selecting a scene file will play that audio. If you want to make your own then you will have to use faceposer to lip synch the audio and save it as a scene file. Hope this helps. BTW if you are looking for a list of scenes i can't help but please let me know if you find a link with them :wink: