The Game Crashes no-Apparent reason...

The Game Crashes no-Apparent reason...

Re: The Game Crashes no-Apparent reason... Posted by Dark|Killer on Thu Jan 26th 2006 at 11:19am
Dark|Killer
758 posts
Posted 2006-01-26 11:19am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Hey guys, in my new SL HL2 map im making, after compiling, the game crashes suddenly with no errors at all...here is the compile log, but i dot know why the game crashes like that..it didnt before...Help please :smile:
[size=13]<br style="font-family: Courier New;">** Executing...<br style="font-family: Courier New;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"<br style="font-family: Courier New;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01"<br style="font-family: Courier New;"><br style="font-family: Courier New;">Valve Software - vbsp.exe (Jan 2 2006)<br style="font-family: Courier New;">2 threads<br style="font-family: Courier New;">materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\materials<br style="font-family: Courier New;">Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.vmf<br style="font-family: Courier New;">fixing up env_cubemap materials on brush sides...<br style="font-family: Courier New;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;">ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;">Processing areas...done (0)<br style="font-family: Courier New;">Building Faces...done (1)<br style="font-family: Courier New;">Chop Details...done (0)<br style="font-family: Courier New;">Find Visible Detail Sides...<br style="font-family: Courier New;">Merged 300 detail faces...done (0)<br style="font-family: Courier New;">Merging details...done (0)<br style="font-family: Courier New;">FixTjuncs...<br style="font-family: Courier New;">PruneNodes...<br style="font-family: Courier New;">WriteBSP...<br style="font-family: Courier New;">done (0)<br style="font-family: Courier New;">writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.prt...done (0)<br style="font-family: Courier New;">Creating default cubemaps for env_cubemap using skybox materials:<br style="font-family: Courier New;">skybox/sky_day01_05*.vmt<br style="font-family: Courier New;">Run buildcubemaps in the engine to get the correct cube maps.<br style="font-family: Courier New;"><br style="font-family: Courier New;">No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"<br style="font-family: Courier New;">Can't load skybox file skybox/sky_day01_05 to build the default cubemap!<br style="font-family: Courier New;">Finding displacement neighbors...<br style="font-family: Courier New;">Finding lightmap sample positions...<br style="font-family: Courier New;">Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10<br style="font-family: Courier New;">Building Physics collision data...<br style="font-family: Courier New;">done (0) (175765 bytes)<br style="font-family: Courier New;">Emitting linux collision data (use -nolinuxdata to disable).<br style="font-family: Courier New;">Building Physics collision data...<br style="font-family: Courier New;">done (1) (311773 bytes)<br style="font-family: Courier New;">Placing detail props : 0...1...2...3...4...5...6...7...8...9...10<br style="font-family: Courier New;">Compacting texture/material tables...<br style="font-family: Courier New;">Reduced 633 texinfos to 538<br style="font-family: Courier New;">Reduced 73 texdatas to 70 (3069 bytes to 2824)<br style="font-family: Courier New;">Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.bsp<br style="font-family: Courier New;">5 seconds elapsed<br style="font-family: Courier New;">Memory leak: mempool blocks left in memory: 3<br style="font-family: Courier New;"><br style="font-family: Courier New;">** Executing...<br style="font-family: Courier New;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"<br style="font-family: Courier New;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01"<br style="font-family: Courier New;"><br style="font-family: Courier New;">Valve Software - vvis.exe (Jan 2 2006)<br style="font-family: Courier New;">2 threads<br style="font-family: Courier New;">reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.bsp<br style="font-family: Courier New;">reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.prt<br style="font-family: Courier New;"> 131 portalclusters<br style="font-family: Courier New;"> 469 numportals<br style="font-family: Courier New;">BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-family: Courier New;">PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)<br style="font-family: Courier New;">Optimized: 4 visible clusters (0.00%)<br style="font-family: Courier New;">Total clusters visible: 14323<br style="font-family: Courier New;">Average clusters visible: 109<br style="font-family: Courier New;">Building PAS...<br style="font-family: Courier New;">Average clusters audible: 131<br style="font-family: Courier New;">visdatasize:5517 compressed from 6288<br style="font-family: Courier New;">writing e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.bsp<br style="font-family: Courier New;">6 seconds elapsed<br style="font-family: Courier New;"><br style="font-family: Courier New;">** Executing...<br style="font-family: Courier New;">** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"<br style="font-family: Courier New;">** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01"<br style="font-family: Courier New;"><br style="font-family: Courier New;">Valve Software - vrad.exe SSE (Jan 16 2006)<br style="font-family: Courier New;">----- Radiosity Simulator ----<br style="font-family: Courier New;">2 threads<br style="font-family: Courier New;">[Reading texlights from 'lights.rad']<br style="font-family: Courier New;">[45 texlights parsed from 'lights.rad']<br style="font-family: Courier New;"><br style="font-family: Courier New;">Loading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk_content\hl2\mapsrc\fallenpath_01.bsp<br style="font-family: Courier New;">1382 faces<br style="font-family: Courier New;">1 degenerate faces<br style="font-family: Courier New;">209013 square feet [30097964.00 square inches]<br style="font-family: Courier New;">7 displacements<br style="font-family: Courier New;">22573 square feet [3250537.00 square inches]<br style="font-family: Courier New;">1381 patches before subdivision<br style="font-family: Courier New;">16986 patches after subdivision<br style="font-family: Courier New;">19 direct lights<br style="font-family: Courier New;">BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)<br style="font-family: Courier New;">BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)<br style="font-family: Courier New;">transfers 1662025, max 531<br style="font-family: Courier New;">transfer lists: 12.7 megs<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;"> Bounce #1 added RGB(64682, 59060, 31964)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-family: Courier New;"> Bounce #2 added RGB(8348, 7262, 3289)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;"> Bounce #3 added RGB(1213, 994, 388)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-family: Courier New;"> Bounce #4 added RGB(192, 147, 51)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;"> Bounce #5 added RGB(33, 23, 7)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)<br style="font-family: Courier New;"> Bounce #6 added RGB(6, 4, 1)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;"> Bounce #7 added RGB(1, 1, 0)<br style="font-family: Courier New;">GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)<br style="font-family: Courier New;"> Bounce #8 added RGB(0, 0, 0)<br style="font-family: Courier New;">Build Patch/Sample Hash Table(s).....Done<0.0209 sec><br style="font-family: Courier New;">FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)<br style="font-family: Courier New;">FinalLightFace Done<br style="font-family: Courier New;">Ready to Finish<br style="font-family: Courier New;">0 of 0 (0% of) surface lights went in leaf ambient cubes.<br style="font-family: Courier New;">ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10<br style="font-family: Courier New;"><br style="font-family: Courier New;">Object names Objects/Maxobjs Memory / Maxmem Fullness <br style="font-family: Courier New;">------------ --------------- --------------- -------- <br style="font-family: Courier New;">models 9/1024 432/49152 ( 0.9%) <br style="font-family: Courier New;">brushes 227/8192 2724/98304 ( 2.8%) <br style="font-family: Courier New;">brushsides 1934/65536 15472/52
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes no-Apparent reason... Posted by Kasc1990 on Thu Jan 26th 2006 at 5:15pm
Kasc1990
32 posts
Posted 2006-01-26 5:15pm
Kasc1990
member
32 posts 13 snarkmarks Registered: Dec 20th 2005 Occupation: 8-/ Geek Location: England, Leeds
Quick scan of the compile log, and there are no errors. IT doesnt actaully say the word "error" so what makes you think its one? The log normally contains the word error if there is one.

Check the actual content of the map. Maybe an element your computer doest like?

Maybe some thing to do with this?

'No such variable "$hdrbasetexture" for material "skybox/sky_day01_05rt"'
Re: The Game Crashes no-Apparent reason... Posted by Dark|Killer on Thu Jan 26th 2006 at 6:29pm
Dark|Killer
758 posts
Posted 2006-01-26 6:29pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Well, that, i didnt understand, i doubt the skybox has to do with it though...
.::Dark|Masta::. - One name. One legend.
Re: The Game Crashes no-Apparent reason... Posted by omegaslayer on Thu Jan 26th 2006 at 8:32pm
omegaslayer
2481 posts
Posted 2006-01-26 8:32pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I dont see anything wrong with the compile log.

For an ingame crash there isn't much you can do to solve it. But here are a few suggestions:

Recompile

If you are using the cordon tool, move the cordon tool to another section of the map.

Recompile without light.

Do you have an info_playerstart?

Do an ALT-P to check for problems.
Posting And You
Re: The Game Crashes no-Apparent reason... Posted by Dark|Killer on Fri Jan 27th 2006 at 7:12am
Dark|Killer
758 posts
Posted 2006-01-27 7:12am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
I just woke up this morning, and the first word popped out in my mind was "prop_dynamic" ... So i remebered right away that i added a prop_dynamic in my map, and made a parent to a rope, at that moment, it stopped opening the map in game...

Lol i guess the problem is fixed, thanks to the nature of remebering stuff :razz:

Thanks anyway for helping me :biggrin:
.::Dark|Masta::. - One name. One legend.